コード例 #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "PlayerArm")
        {
            AnimatorStateInfo stateInfo = playerAnim.GetCurrentAnimatorStateInfo(0);
            if (attackHash != stateInfo.fullPathHash)
            {
                attackHash = stateInfo.fullPathHash;
                enemyCtrl.ActionDamage();

                enemyCtrl.NockBack
                (
                    playerStatusManager.attackNockBackVector,
                    playerStatusManager.isSmash,
                    playerStatusManager.isLastAttack,
                    playerStatusManager.nockBackTimer
                );
                enemyCtrl.expGain = playerStatusManager.GetExp();
                playerStatusManager.GetSmash();
            }
        }
    }