コード例 #1
0
 void Start()
 {
     _playerStatesScript = GetComponent <PlayerStates_script>();
     _armPivot           = transform.GetChild(1);
     _bulletExit         = _armPivot.GetChild(1).GetChild(0);
     _effectsManager     = GameController.GetComponent <EffectsManager_script>();
     _bullets            = new List <GameObject>();
 }
コード例 #2
0
 void Start()
 {
     _playerStatesScript = FindObjectOfType <PlayerStates_script>();
     _armPivot           = this.transform.GetChild(1);
     _bulletExit         = _armPivot.GetChild(1).GetChild(0);
     _headRend           = transform.GetChild(0).GetChild(1).GetComponent <SpriteRenderer>();
     _torsoRend          = transform.GetChild(0).GetComponent <SpriteRenderer>();
     _legsRend           = transform.GetChild(0).GetChild(0).GetComponent <SpriteRenderer>();
     _armRend            = _armPivot.GetChild(0).GetComponent <SpriteRenderer>();
     _effectsManager     = GameController.GetComponent <EffectsManager_script>();
     _bullets            = new List <GameObject>();
     AllowShoot          = false;
     RandomPos();
     //Invoke("Aim",ReactionTime);
 }