public void CrashingCollision(Collider2D other) { if (_landing) { return; } if (_state.GetState() != PlayerStates.States.InLandedShip && _state.GetState() != PlayerStates.States.WalkingOnPlanet) { Debug.Log("Crashed crashing collider"); Crash(); } }
// Update is called once per frame void Update() { if (_state.GetState() != PlayerStates.States.WalkingOnPlanet) { return; } if (Input.GetButtonDown("Action")) { Debug.Log("ACTION"); if (_isTouchingShip) { EnterShip(); } } }
// Update is called once per frame void Update() { if (_playerStates.GetState() == PlayerStates.States.InFlyingShip) { return; } if (Input.GetButtonDown("Action")) { if (_playerStates.GetState() == PlayerStates.States.InLandedShip) { if (ControlIndicator.currentCommand == "TO LEAVE SHIP" && ControlIndicator.isActive) { CommandShower.GetComponent <ControlIndicator>().HideCommand(); } StartWalking(); } } if (Input.GetButton("Horizontal")) { if (_playerStates.GetState() == PlayerStates.States.WalkingOnPlanet) { FlipSprite(Input.GetAxis("Horizontal")); if (_isTouchingResource) { StopWalkingAnim(); return; } StartWalkingAnim(); currentAngle -= Input.GetAxis("Horizontal") * speed * Time.deltaTime; _rigidbody.rotation = currentAngle; transform.position = currentPlanet.transform.position + (spriteOffset + _planetRadius) * (Quaternion.AngleAxis(currentAngle, Vector3.forward) * Vector3.up); } } else { StopWalkingAnim(); } }
// Update is called once per frame void Update() { if (_state.GetState() != PlayerStates.States.WalkingOnPlanet) { return; } if (Input.GetButton("Action")) { if (_isTouchingResource) { GatherResource(); } } VerifyIfTouchingResource(); }
// Update is called once per frame void LateUpdate() { if (_states.GetState() == PlayerStates.States.WalkingOnPlanet) { Vector3 newPos = _states.GetPlanet().transform.position; newPos.z = transform.position.z; transform.position = Vector3.MoveTowards(transform.position, newPos, 0.6f); } else { Vector3 newPos = playerShip.transform.position; newPos.z = transform.position.z; //transform.position = Vector3.MoveTowards(transform.position, newPos, 2); transform.position = newPos; } }
// Update is called once per frame void Update() { UpdateSoundVolume(); if (_fuelController.IsEmpty()) { _animator.SetBool("Accelerating", false); StopSound(); return; } if (_playerStates.GetState() == PlayerStates.States.InLandedShip) { if (ControlIndicator.currentCommand != "TO LEAVE SHIP" || !ControlIndicator.isActive) { CommandShower.GetComponent <ControlIndicator>().ShowCommand("TO LEAVE SHIP"); } if (Input.GetButtonDown("Vertical")) { if (Input.GetAxis("Vertical") > 0) { PlayerShipCollision.Player.transform.parent = null; PlayerStates.canLand = false; _animator.SetBool("Accelerating", true); if (_playerStates.SetState(PlayerStates.States.InFlyingShip)) { if (ControlIndicator.currentCommand == "TO LEAVE SHIP" && ControlIndicator.isActive) { CommandShower.GetComponent <ControlIndicator>().HideCommand(); } canCrash = false; StartCoroutine(shipLeavingPlanetDelay()); mainMusicController.GetComponent <DrumChanger>().AddDrum(); PlaySound(); PlayerShipCollision.Player.transform.parent = null; _rigidbody.AddForce(force * 100 * transform.up * Time.deltaTime); _fuelController.ConsumeFuel(fuelConsuptionPerSecond * Time.deltaTime * 125); _playerStates.GetPlanet().GetComponent <Planet>().LeavePlanet(); } } } else { _animator.SetBool("Accelerating", false); StopSound(); } } if (_playerStates.GetState() == PlayerStates.States.InFlyingShip) { if (Input.GetButton("Vertical")) { PlaySound(); _fuelController.ConsumeFuel(fuelConsuptionPerSecond * Time.deltaTime); if (Input.GetAxis("Vertical") > 0) { _animator.SetBool("Accelerating", true); _animator.SetBool("Back", false); _rigidbody.AddForce(force * transform.up * Time.deltaTime); } else { _animator.SetBool("Accelerating", false); _animator.SetBool("Back", true); _rigidbody.AddForce(-force * transform.up * Time.deltaTime); } } if (Input.GetButton("Horizontal")) { PlaySound(); _fuelController.ConsumeFuel(fueldConsuptionPerSecondOnTurn * Time.deltaTime); if (Input.GetAxis("Horizontal") > 0) { _rigidbody.AddTorque(-torque * Time.deltaTime); } else { _rigidbody.AddTorque(torque * Time.deltaTime); } } if (_rigidbody.velocity.magnitude >= maxSpeed) { _rigidbody.velocity = _rigidbody.velocity.normalized * maxSpeed; } if (!Input.GetButton("Horizontal") && !Input.GetButton("Vertical")) { StopSound(); _animator.SetBool("Accelerating", false); _animator.SetBool("Back", false); } } else { StopSound(); } VerifyIfPlayersIsInbound(); }