static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Rush obj = (PlayerState_Rush)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Rush"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }
static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Rush obj = (PlayerState_Rush)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Rush"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }
static int _CreatePlayerState_Rush(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch)); PlayerState_Rush obj = new PlayerState_Rush(arg0, arg1); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Rush.New"); } return(0); }
static int set_m_fRushSpeed(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerState_Rush obj = (PlayerState_Rush)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name m_fRushSpeed"); } else { LuaDLL.luaL_error(L, "attempt to index m_fRushSpeed on a nil value"); } } obj.m_fRushSpeed = (IM.Number)LuaScriptMgr.GetNetObject(L, 3, typeof(IM.Number)); return(0); }