// Use this for initialization void Start() { this.distance = 1; this.m_rigidbody = GetComponent <Rigidbody2D> (); this.m_player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerPhaseOne> (); playerState = GameState.Instance.PlayerP1; }
// Use this for initialization void Start() { m_boxCollider = GetComponent <PolygonCollider2D> (); m_rigidBody = GetComponent <Rigidbody2D> (); m_lifes = 100f; shieldActive = false; playerState = GameState.Instance.PlayerP1; }
public void Starting(int i) { Debug.Log("STARTING "); m_playerP1 = new PlayerStatePhaseOne(); m_playerP2 = new PlayerStatePhaseTwo(); if (i == 1) { LoadScene(m_configP1.InitialScene); } else { LoadScene(m_configP2.InitialScene); } }
// Use this for initialization void Start() { //GameState.Instance.Pause(); playerState = GameState.Instance.PlayerP1; cleaningBarMaxValue = slider.maxValue; cleaningBarPlayerScore = slider.value; cantidadDeEnemigosGenerados = enemySpawner.EnemiesSpawned; fTime = 60f; StartTime = Time.time; }