private void OnPlayerSpeedChanged(PlayerState.SpeedChanged speedChanged) { this.bulletSpeed = this.weaponSettings.BulletSpeed * speedChanged.SpeedAfter / speedChanged.InitialSpeed; }
private void OnPlayerSpeedChanged(PlayerState.SpeedChanged speedChanged) { this.chargeSpeed = this.settings.ChargeSpeed * speedChanged.SpeedAfter / speedChanged.InitialSpeed; }