public void InitTeamScoreTables(NodeAddedEvent e, [Combine] TeamScoreTableNode scoreTable, BattleResultsNode battleResults, SingleNode <TeamBattleResultsScreenComponent> screen, [JoinAll] SelfUserNode selfUser, [JoinAll] SingleNode <FriendsComponent> friends) { BattleResultForClient resultForClient = battleResults.battleResults.ResultForClient; ScrollRect component = scoreTable.uiTeam.gameObject.GetComponent <ScrollRect>(); Vector2 vector = new Vector2(); component.content.anchoredPosition = vector; PlayerStatInfoUI rowPrefab = scoreTable.battleResultsScoreTable.rowPrefab; ICollection <UserResult> is2 = null; TeamColor teamColor = scoreTable.uiTeam.TeamColor; if (teamColor == TeamColor.BLUE) { is2 = (resultForClient.Spectator || (resultForClient.PersonalResult.UserTeamColor == TeamColor.BLUE)) ? resultForClient.BlueUsers : resultForClient.RedUsers; } else if (teamColor == TeamColor.RED) { is2 = (resultForClient.Spectator || (resultForClient.PersonalResult.UserTeamColor == TeamColor.BLUE)) ? resultForClient.RedUsers : resultForClient.BlueUsers; } foreach (UserResult result in is2) { PlayerStatInfoUI oui2 = Object.Instantiate <PlayerStatInfoUI>(rowPrefab); bool isSelf = result.UserId == selfUser.userGroup.Key; bool isFriend = friends.component.AcceptedFriendsIds.Contains(result.UserId); bool containerLeft = false; int leagueIndex = result.League.GetComponent <LeagueConfigComponent>().LeagueIndex; bool isDm = false; oui2.Init(leagueIndex, result.Uid, result.Kills, result.Deaths, result.KillAssists, result.ScoreWithoutPremium, !isSelf ? Color.white : scoreTable.scoreTableRowColor.selfRowColor, result.HullId, result.WeaponId, result.UserId, battleResults.battleResults.ResultForClient.BattleId, result.AvatarId, isSelf, isDm, isFriend, containerLeft, false); oui2.transform.SetParent(component.content, false); } }
public void InitDMScreen(NodeAddedEvent e, DMScoreTableNode scoreTable, BattleResultsNode battleResults, SingleNode <DMBattleResultsScreenComponent> screen, [JoinAll] SelfUserNode selfUser, [JoinAll] SingleNode <FriendsComponent> friends) { ScrollRect component = scoreTable.dmScoreTable.gameObject.GetComponent <ScrollRect>(); Vector2 vector = new Vector2(); component.content.anchoredPosition = vector; PlayerStatInfoUI rowPrefab = scoreTable.battleResultsScoreTable.rowPrefab; int selfScore = 0; int maxScore = 0; foreach (UserResult result in battleResults.battleResults.ResultForClient.DmUsers) { bool isSelf = result.UserId == selfUser.userGroup.Key; bool containerLeft = false; bool isFriend = friends.component.AcceptedFriendsIds.Contains(result.UserId); int leagueIndex = result.League.GetComponent <LeagueConfigComponent>().LeagueIndex; bool isDm = true; if (isSelf) { selfScore = result.ScoreWithoutPremium; } PlayerStatInfoUI oui2 = Object.Instantiate <PlayerStatInfoUI>(rowPrefab); oui2.Init(leagueIndex, result.Uid, result.Kills, result.Deaths, result.KillAssists, result.ScoreWithoutPremium, !isSelf ? Color.white : scoreTable.scoreTableRowColor.selfRowColor, result.HullId, result.WeaponId, result.UserId, battleResults.battleResults.ResultForClient.BattleId, result.AvatarId, isSelf, isDm, isFriend, containerLeft, false); oui2.transform.SetParent(component.content, false); if (result.ScoreWithoutPremium > maxScore) { maxScore = result.ScoreWithoutPremium; } } screen.component.Init(selfScore, maxScore, Flow.Current.EntityRegistry.GetEntity(battleResults.battleResults.ResultForClient.MapId).GetComponent <DescriptionItemComponent>().Name); }