void Awake() { playerController = GetComponent <PlayerController>(); playerCombat = GetComponent <PlayerCombat>(); playerSpriteAnimator = GetComponent <PlayerSpriteAnimator>(); playerInput = new PlayerInput(); }
// Use this for initialization void Start() { player = this.gameObject; rigidBody2D = GetComponent <Rigidbody2D> (); boxCollider2D = GetComponent <BoxCollider2D> (); spriteRender = GetComponent <SpriteRenderer> (); c_groundCheck = GameObject.Find("c_groundCheck").transform; l_groundCheck = GameObject.Find("l_groundCheck").transform; r_groundCheck = GameObject.Find("r_groundCheck").transform; checkPoint = GameObject.Find("checkPoint").transform; PLreload = GetComponent <PlayerReloadCP> (); PLmovement = GetComponent <PlayerMovement> (); PLanimator = GetComponent <PlayerSpriteAnimator> (); selectGround = 1 << 8; }