コード例 #1
0
        public void OnGotoClick()
        {
            Mascot mascot = Service.Get <MascotService>().GetMascot(questData.Mascot.name);

            Service.Get <TutorialManager>().SetTutorial(mascot.Definition.QuestReminderTutorialId, isComplete: true);
            if (mascot == null)
            {
                return;
            }
            PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

            if (component != null)
            {
                SpawnedAction spawnedAction = new SpawnedAction();
                spawnedAction.Quest = associatedQuest;
                if (replayQuest)
                {
                    spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.ReplayQuest;
                }
                else
                {
                    spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.StartQuest;
                }
                component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(mascot.Definition.SpawnPlayerNearMascotPosition).Zone(mascot.Definition.Zone).SpawnedAction(spawnedAction).Build());
            }
        }
コード例 #2
0
    private void goToLocationInZone(Vector3 location, string sceneName, CellPhoneActivityDefinition definition, Reward reward)
    {
        PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

        if (component != null)
        {
            SpawnedAction spawnedAction = new SpawnedAction();
            spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.None;
            component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(location).SceneName(sceneName).SpawnedAction(spawnedAction).PendingReward(reward)
                                  .Build());
        }
        Service.Get <ICPSwrveService>().Action("activity_tracker", "quick_go", definition.GetType().ToString(), definition.name);
    }
        private void goToLocationInZone()
        {
            PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

            if (component != null)
            {
                SpawnedAction spawnedAction = new SpawnedAction();
                spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.None;
                component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(widgetData.LocationInZone).SceneName(widgetData.Scene.SceneName).SpawnedAction(spawnedAction).Build());
                if (Service.Get <SceneTransitionService>().CurrentScene == widgetData.Scene.SceneName)
                {
                    Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed));
                }
            }
            Service.Get <ICPSwrveService>().Action("activity_tracker", "go", "starting_soon", widgetData.name);
        }
コード例 #4
0
    private void goToLocationInZone()
    {
        PlayerSpawnPositionManager component = ClubPenguin.SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

        if (component != null)
        {
            CellPhoneSaleActivityDefinition.MarketPlaceSaleData marketplaceSaleDateForGoButton = getMarketplaceSaleDateForGoButton();
            SpawnedAction spawnedAction = new SpawnedAction();
            spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.None;
            component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(marketplaceSaleDateForGoButton.PositionInZone).SceneName(marketplaceSaleDateForGoButton.Scene.SceneName).SpawnedAction(spawnedAction).Build());
            if (Service.Get <SceneTransitionService>().CurrentScene == marketplaceSaleDateForGoButton.Scene.SceneName)
            {
                Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed));
            }
        }
        Service.Get <ICPSwrveService>().Action("activity_tracker", "go", "starting_soon", saleData.name);
    }
コード例 #5
0
    private void onButtonClick()
    {
        if (Object.FindObjectOfType <CellPhoneActivityScreenController>() != null)
        {
            Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed));
        }
        PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

        if (component != null)
        {
            component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(Position).Zone(Zone).SceneName(SceneName).Build());
        }
        if (!string.IsNullOrEmpty(SwrveLogTier1))
        {
            Service.Get <ICPSwrveService>().Action(SwrveLogTier1);
        }
    }
コード例 #6
0
        private void goToLocationInZone()
        {
            PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

            if (component != null)
            {
                SpawnedAction spawnedAction = new SpawnedAction();
                spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.None;
                component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(widgetData.LocationInZone).SceneName(widgetData.Scene.SceneName).SpawnedAction(spawnedAction).Build());
                if (Service.Get <SceneTransitionService>().CurrentScene == widgetData.Scene.SceneName)
                {
                    Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed));
                }
            }
            saveWidgetAsAccessed();
            logGoThereBI((widgetData as CellPhoneFeatureActivityDefinition != null) ? "boost" : "event", widgetData.name);
        }
        private void startQuest(QuestDefinition questDefinition)
        {
            PlayerSpawnPositionManager component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PlayerSpawnPositionManager>();

            if (component != null)
            {
                Quest         quest         = Service.Get <QuestService>().GetQuest(questDefinition);
                SpawnedAction spawnedAction = new SpawnedAction();
                spawnedAction.Quest  = quest;
                spawnedAction.Action = SpawnedAction.SPAWNED_ACTION.StartQuest;
                component.SpawnPlayer(new SpawnPlayerParams.SpawnPlayerParamsBuilder(quest.Mascot.Definition.SpawnPlayerNearMascotPosition).Zone(quest.Mascot.Definition.Zone).SpawnedAction(spawnedAction).Build());
                if (Service.Get <SceneTransitionService>().CurrentScene == quest.Mascot.Definition.Zone.ZoneName)
                {
                    Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed));
                }
            }
            Service.Get <ICPSwrveService>().Action("activity_tracker", "go", "adventure", $"{questDefinition.Mascot.name}_{questDefinition.ChapterNumber}_{questDefinition.QuestNumber}");
        }