private void Start() { spConScript = GetComponent <PlayerSpCon>(); aniConScript = GetComponent <PlayerAniScript>(); dodgeConScript = GetComponent <PlayerDodgeCon>(); inputScript = GetComponent <PlayerInputScript>(); }
public bool isDodge; // trapType2FireAttack을 피하기 위한것 #endregion private void Start() { if (SceneManager.GetActiveScene().name == "Tutorial_Scene_Ver2") { tutorialManagerVer2Script = GameObject.Find("TutorialManagerVer2").GetComponent <TutorialManagerVer2>(); } playerColliderConScript = GetComponent <PlayerColliderCon>(); rectTransform = GetComponent <RectTransform>(); rigid = GetComponent <Rigidbody>(); dodgeConScript = GetComponent <PlayerDodgeCon>(); animationScript = GetComponent <PlayerAniScript>(); attackConScript = GetComponent <PlayerAttackCon>(); spConScript = GetComponent <PlayerSpCon>(); cam = FindObjectOfType <Camera>(); isDodge = false; hP = maxHP; playerHitted = PlayerHitted.none; playerUIState = PlayerUI.invenOff; state = PlayerState.idle; mousePlace = MousePlace.top; instance = this; if (null == instance) { instance = this; } }
private void Start() { forTutorialMonsterCheckOnce = false; isCool = false; isSucess = false; inputScript = GetComponent <PlayerInputScript>(); playerSpConScript = GetComponent <PlayerSpCon>(); }
private void Start() { playerSpConScript = GetComponent <PlayerSpCon>(); inputScript = GetComponent <PlayerInputScript>(); playerAnimationScript = GetComponent <PlayerAniScript>(); playerParticleConScript = GetComponent <PlayerParticleCon>(); WeaponStateEnum = WeaponState.normalSword; for (int i = 0; i < 3; i++) { playerSwordBoxCollider[i].enabled = false; } onceCheck[2] = false; onceCheck[3] = false; isCool = false; }
private void Start() { aniScript = GetComponent <PlayerAniScript>(); inputScript = GetComponent <PlayerInputScript>(); spConScript = GetComponent <PlayerSpCon>(); }