private void Awake() { _rigid = GetComponent <Rigidbody2D>(); _controller = GetComponent <PlayerController>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); player_Effect = GetComponentInChildren <PlayerEffect>(); }
private void Start() { player = transform.parent.gameObject; player_Controller = player.GetComponent <PlayerController>(); player_SE = player.GetComponentInChildren <PlayerSoundEffect>(); player_Effect = player.GetComponentInChildren <PlayerEffect>(); player_Rigid = player.GetComponent <Rigidbody2D>(); }
// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); _shoot = GetComponent <PlayerShoot>(); player_Effect = GetComponentInChildren <PlayerEffect>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); player_Body = GetComponentInChildren <PlayerBodyCollision>(); _rigid = GetComponent <Rigidbody2D>(); kick_Collision = GetComponentInChildren <PlayerKickCollision>(); }
void Start() { // looks in the (current) gameObject for component of type Rigidbody // gameObject.GetComponent<Rigidbody>() would work as well playerRb = GetComponent <Rigidbody>(); soundEffects = GetComponent <PlayerSoundEffect>(); //activatePlayer(); speech = new SpeechIn(onSpeechRecognized); speech.StartListening(new string[] { "help", "resume" }); }
// Use this for initialization public void Start() { //isLockedforAnimations = false;//leave unset for other scripts facingRight = true; isJumping = false; isGrounded = true; isClimbing = false; isFalling = false; myAnimator = GetComponent <Animator>(); playersoundeffect = GameObject.Find("Player").GetComponent <PlayerSoundEffect>(); }
// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); attack_Collision = GetComponentInChildren <PlayerAttackCollision>(); player_Manager = PlayerManager.Instance; spider_Footing = Resources.Load("Object/SpiderFooting") as GameObject; //オブジェクトプール ObjectPoolManager.Instance.Create_New_Pool(mantis_Attack_Bullet, 5); }
private void Start() { //取得 player_Manager = PlayerManager.Instance; _controller = GetComponent <PlayerController>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); player_Effect = GetComponentInChildren <PlayerEffect>(); _attack = GetComponent <PlayerAttack>(); _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); attack_Collision = GetComponentInChildren <PlayerChargeAttackCollision>(); camera_Shake = GameObject.FindWithTag("MainCamera").GetComponent <CameraShake>(); }
// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); attack_Collision = GetComponentInChildren <PlayerAttackCollision>(); kick_Collision = GetComponentInChildren <PlayerKickCollision>(); player_Manager = PlayerManager.Instance; //オブジェクトプール ObjectPoolManager.Instance.Create_New_Pool(mantis_Attack_Bullet, 5); }
// Use this for initialization void Start() { //弾のオブジェクトプール ObjectPoolManager.Instance.Create_New_Pool(normal_Bullet, 5); ObjectPoolManager.Instance.Create_New_Pool(bee_Bullet, 5); ObjectPoolManager.Instance.Create_New_Pool(butterfly_Bullet, 5); ObjectPoolManager.Instance.Create_New_Pool(mantis_Bullet, 5); ObjectPoolManager.Instance.Create_New_Pool(spider_Bullet, 5); //取得 player_Manager = PlayerManager.Instance; player_Controller = GetComponent <PlayerController>(); player_Effect = GetComponentInChildren <PlayerEffect>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); main_Camera = GameObject.FindWithTag("MainCamera"); camera_Shake = main_Camera.GetComponent <CameraShake>(); }
private void Start() { //取得 player_SE = GetComponentInChildren <PlayerSoundEffect>(); }
protected override void Awake() { base.Awake(); myBirdAnim = myBirdTransform.GetComponent<Animator> (); myBirdAudio = myBirdTransform.GetComponent<AudioSource> (); mySpecialAudio = GetComponent<PlayerSoundEffect> (); }
private void Awake() { player_SE = transform.parent.GetComponentInChildren <PlayerSoundEffect>(); }
/* End of Getters & Setters */ protected override void Awake() { base.Awake(); myRb = GetComponent<Rigidbody2D> (); myAnim = GetComponent<Animator> (); myAudio = GetComponent<PlayerSoundEffect> (); EquipWeapon (myTransform.FindChild ("Weapon").GetComponent<Weapon> ()); initialMaxDoubleJump = maxDoubleJump; }