コード例 #1
0
        private void OnPlayerSkinSelect(PlayerSkinStoreView obj)
        {
            playerSkinStoreViews[playerSkinController.SelectedSkinIndex].Unselect();

            // Not the best way, accessing a controller and telling it what to do from a "View"...
            int index = playerSkinStoreViews.IndexOf(obj);

            playerSkinController.SetSelectedSkin(index);
        }
コード例 #2
0
        protected override void OnHide()
        {
            backButton.onClick.RemoveListener(OnBackButtonPressed);

            for (int i = 0; i < playerSkinStoreViews.Count; i++)
            {
                PlayerSkinStoreView playerSkinStoreView = playerSkinStoreViews[i];
                playerSkinStoreView.Hide();
                playerSkinStoreView.SelectEvent    -= OnPlayerSkinSelect;
                playerSkinStoreView.TryUnlockEvent -= OnTryUnlockSkin;

                Destroy(playerSkinStoreView.gameObject);
            }

            playerSkinStoreViews.Clear();
        }
コード例 #3
0
        protected override void OnShow()
        {
            // Make sure unlock popup isn't showing...
            HideUnlockPopup();

            backButton.onClick.AddListener(OnBackButtonPressed);

            for (int i = 0; i < playerSkinController.PlayerSkinConfigs.Length; i++)
            {
                PlayerSkinStoreView playerSkinStoreView = Instantiate(playerSkinStoreViewPrefab, skinRectTransform);
                playerSkinStoreView.Show(playerSkinController.PlayerSkinConfigs[i], playerSkinController.SelectedSkinIndex == i);
                playerSkinStoreView.SelectEvent    += OnPlayerSkinSelect;
                playerSkinStoreView.TryUnlockEvent += OnTryUnlockSkin;

                playerSkinStoreViews.Add(playerSkinStoreView);
            }
        }
コード例 #4
0
 private void OnTryUnlockSkin(PlayerSkinStoreView obj)
 {
     playerSkinConfigToUnlock = obj.PlayerSkinConfig;
     ShowUnlockPopup();
 }