public override void SendSkin(Skin skin) { base.SendSkin(skin); PlayerSkinPacket playerSkin = new PlayerSkinPacket(); playerSkin.Uuid = this.Uuid; playerSkin.Skin = skin; this.SendPacket(playerSkin); }
public virtual void SendSkin(Player player) { PlayerSkinPacket pk = new PlayerSkinPacket { Uuid = this.Uuid, Skin = this.Skin }; player.SendPacket(pk); }
public virtual void SendSkin(Skin skin) { Player[] players = this.Viewers; for (int i = 0; i < players.Length; ++i) { PlayerSkinPacket playerSkin = new PlayerSkinPacket(); playerSkin.Uuid = this.Uuid; playerSkin.Skin = skin; players[i].SendPacket(playerSkin); } }
private void PlayerSkinHandle(PlayerSkinPacket pk) { this.Skin = pk.Skin; }