コード例 #1
0
        private Task OnPlayerSignedOutDomainEventAsync(PlayerSignedOutDomainEvent evt)
        {
            var playerDto = evt.Player != null?DomainGameService.MapToPlayerDto(evt.Player) : null;

            return(PublishIfEnabledAsync(PlayerSignedOutEvent.FromPlayer(
                                             playerDto
                                             )));
        }
コード例 #2
0
ファイル: DomainSignInService.cs プロジェクト: NaJ64/ballast
        public async Task SignOutAsync(PlayerSignOutRequest request)
        {
            var playerId = request?.PlayerId ?? throw new ArgumentNullException(nameof(request.PlayerId));

            if (!_players.ContainsKey(playerId))
            {
                throw new KeyNotFoundException($"Player id not found ({playerId})");
            }
            var player = _players[playerId];

            _players.Remove(playerId);
            await _eventBus.PublishAsync(PlayerSignedOutDomainEvent.FromPlayer(player));
        }
コード例 #3
0
 private void UnsubscribeAll()
 {
     _eventBus.Unsubscribe <GameStateChangedDomainEvent>(GameStateChangedDomainEvent.GetId(),
                                                         OnGameStateChangedDomainEventAsync);
     _eventBus.Unsubscribe <PlayerAddedToVesselRoleDomainEvent>(PlayerAddedToVesselRoleDomainEvent.GetId(),
                                                                OnPlayerAddedToVesselRoleDomainEventAsync);
     _eventBus.Unsubscribe <PlayerJoinedGameDomainEvent>(PlayerJoinedGameDomainEvent.GetId(),
                                                         OnPlayerJoinedGameDomainEventAsync);
     _eventBus.Unsubscribe <PlayerLeftGameDomainEvent>(PlayerLeftGameDomainEvent.GetId(),
                                                       OnPlayerLeftGameDomainEventAsync);
     _eventBus.Unsubscribe <PlayerRemovedFromVesselRoleDomainEvent>(PlayerRemovedFromVesselRoleDomainEvent.GetId(),
                                                                    OnPlayerRemovedFromVesselRoleDomainEventAsync);
     _eventBus.Unsubscribe <PlayerSignedInDomainEvent>(PlayerSignedInDomainEvent.GetId(),
                                                       OnPlayerSignedInDomainEventAsync);
     _eventBus.Unsubscribe <PlayerSignedOutDomainEvent>(PlayerSignedOutDomainEvent.GetId(),
                                                        OnPlayerSignedOutDomainEventAsync);
     _eventBus.Unsubscribe <VesselStateChangedDomainEvent>(VesselStateChangedDomainEvent.GetId(),
                                                           OnVesselStateChangedDomainEventAsync);
 }