public void PlayRound(PlayerSequence player, Coordinate coord) { if (player == PlayerSequence.Player1) { var result = Player2.ProcessShot(Player2.Name, coord); Player1.ProcessShotResult(coord, result); } else { var result = Player1.ProcessShot(Player2.Name, coord); Player2.ProcessShotResult(coord, result); } }
private void InitPlayerSequence() { this.playerSequence = new PlayerSequence(this); }