// Use this for initialization void Awake() { LevelEndManager.levelExitEvent += Reset; if (FindObjectOfType <PlayerSelectionContainer>() == null) { editorSpawner.SetActive(true); gamePadDevices = new List <InputDevice>(); GetGamePadDevices(); playerSelectionContainer = editorSpawner.GetComponent <PlayerSelectionContainer>(); if (playerSelectionContainer != null) { if (chosenPlayerIndices.Length > 0 && chosenPlayerIndices.Length != controllerNumber.Length) { Debug.Log("Much to learn you still have padawan!"); } else { for (int i = 0; i < chosenPlayerIndices.Length; i++) { if (controllerNumber[i] == Controllers.Keyboard) { playerSelectionContainer.playerInputDevices[i] = keyboardDevice; } else if (controllerNumber[i] == Controllers.None) { playerSelectionContainer.playerInputDevices[i] = InputDevice.Null; } else { if ((int)controllerNumber[i] < gamePadDevices.Count) { playerSelectionContainer.playerInputDevices[i] = gamePadDevices[(int)controllerNumber[i]]; } else { if (gamePadDevices.Count > 0) { playerSelectionContainer.playerInputDevices[i] = gamePadDevices[gamePadDevices.Count - 1]; } else { playerSelectionContainer.playerInputDevices[i] = keyboardDevice; } } } playerSelectionContainer.playerActive[i] = true; playerSelectionContainer.playerPrefabIndices[i] = (int)chosenPlayerIndices[i]; } editorSpawner.tag = "GlobalScripts"; } } } else { Destroy(this.gameObject); } }
private void GatherNeededReferences() { //getting all the character menu manager scripts GameObject[] go = GameObject.FindGameObjectsWithTag("CharacterMenuManager"); CharacterMenuManager characterMenuManager; if (go != null) { for (int i = 0; i < go.Length; i++) { characterMenuManager = go[i].GetComponent <CharacterMenuManager>(); characterMenuManager.SetMenuInputActive(false); slots.Add(new SlotContainer(characterMenuManager, null)); } SortSlots(); } else { Debug.LogError("No CharacterMenuManager found!"); } //getting the player selection container GameObject g1 = GameObject.FindGameObjectWithTag("GlobalScripts"); if (g1 != null) { playerSelectionContainer = g1.GetComponent <PlayerSelectionContainer>(); if (playerSelectionContainer == null) { Debug.LogError("No PlayerSelectionContainer found!"); } } else { Debug.LogError("No Global Scripts GameObject found!"); } //getting the character selection helper GameObject g2 = GameObject.FindGameObjectWithTag("CharacterMenuHelper"); if (g2 != null) { characterSelectionHelper = g2.GetComponent <CharacterSelectionHelper>(); if (characterSelectionHelper == null) { Debug.LogError("Chracter Selection Helper is null!"); } } else { Debug.LogError("No Character Selection GameObject found!"); } }
private void SaveLevelIntoSelectionContainer() { PlayerSelectionContainer container = GameObject.FindGameObjectWithTag("GlobalScripts").GetComponent <PlayerSelectionContainer>(); if (container != null) { container.levelName = levelNameForPlayerContainer; } else { Debug.LogError("No selection container was found!"); } }
private void Start() { playerActions = PlayerControlActions.CreateWithGamePadBindings(); gameObject.transform.position = startPosition; gradient = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>().GetComponent <GradientImageEffect>(); menuManager = GetComponentInChildren <AbstractMenuManager>(); menuManager.enabled = false; menuManager.SetMenuInputActive(false); LevelEndManager.levelExitEvent += DeRegister; playerActionList = new List <PlayerControlActions>(); GameObject g = GameObject.FindGameObjectWithTag("GlobalScripts"); if (g != null) { playerSelectionContainer = g.GetComponent <PlayerSelectionContainer>(); if (playerSelectionContainer != null) { for (int i = 0; i < playerSelectionContainer.playerInputDevices.Length; i++) { if (playerSelectionContainer.playerInputDevices[i] != null) { PlayerControlActions p = PlayerControlActions.CreateWithGamePadBindings(); p.Device = playerSelectionContainer.playerInputDevices[i]; playerActionList.Add(p); } } } } steamManager = SteamManager.Instance; if (steamManager != null) { steamManager.OnOverlayActivated += OnOverlayActivated; } PlayerManager.AllPlayersDeadEventHandler += () => { gameEnded = true; }; }
private void GetLevelName() { GameObject g = GameObject.FindGameObjectWithTag("GlobalScripts"); if (g != null) { playerSelectionContainer = g.GetComponent <PlayerSelectionContainer>(); if (playerSelectionContainer != null) { levelName = playerSelectionContainer.levelName; } else { Debug.LogError("No Player Selection Container Component found!"); } } else { Debug.LogError("No Global Scripts Gameobject found!"); } }
private void Start() { //If there are more spawn points, choose the first one. if (spawnPosition == null && GameObject.FindGameObjectsWithTag("PlayerSpawn").Length > 0) { spawnPosition = GameObject.FindGameObjectsWithTag("PlayerSpawn")[0].transform; } playerSlot = new bool[4]; rumbleManager = RumbleManager.Instance; if (rumbleManager == null) { Debug.LogError("Rumblemanager is null"); } GameObject g = GameObject.FindGameObjectWithTag("GlobalScripts"); if (g != null) { playerSelectionInformation = g.GetComponent <PlayerSelectionContainer>(); if (playerSelectionInformation != null) { //Assign the used slots if (playerSelectionInformation != null) { for (int i = 0; i < playerSlot.Length; i++) { GameObject prefab; if (playerSelectionInformation.playerActive[i]) { playerSlot[i] = true; prefab = Instantiate(playerSelectionInformation.playerPrefabs[playerSelectionInformation.playerPrefabIndices[i]]) as GameObject; prefab.GetComponent <NavMeshAgent>().enabled = false; prefab.transform.position = spawnPosition.position; prefab.GetComponent <BasePlayer>().InputDevice = playerSelectionInformation.playerInputDevices[i]; prefab.GetComponent <BasePlayer>().RumbleManager = rumbleManager; prefab.GetComponent <NavMeshAgent>().enabled = true; OnPlayerJoined(); } else { playerSlot[i] = false; } } } } else { Debug.LogError("No Player Selection Container found!"); } } else { Debug.Log("No Global Scripts GameObject found"); } playTime = new TimeUtil(); startTime = 0f; measureTime = true; // start session DataCollector.instance.startSession(); TrackControllerTypes(); }
private void Start() { PlayerSelectionContainer playerInfos = GameObject.FindObjectOfType <PlayerSelectionContainer>(); playerInfos.ResetPlayers(); }