private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); seedsIncreaseText.GetComponent <TextMeshPro>().text = "+" + seedIncrease.ToString(); seedCollectorAS = GetComponent <AudioSource>(); }
private void Awake() { playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); playerRigidbody = player.GetComponent <Rigidbody>(); handExtendScirpt = capsuleHand.GetComponent <HandExtend>(); handHoldScirpt = capsuleHand.GetComponent <HandHold>(); shooterAS = GetComponent <AudioSource>(); }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player")) { if (meshRef.enabled) { GameObject player = other.gameObject; PlayerSeedController playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); playerSeedControllerScript.DecreaseSeed(damage); } } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player")) { PlayerSeedController playerSeedContrllerScript = other.gameObject.GetComponent <PlayerSeedController>(); playerSeedContrllerScript.IncreseSeed(seedPoint); seedAS.PlayOneShot(getSeed); GetComponent <MeshRenderer>().enabled = false; GetComponent <CapsuleCollider>().enabled = false; Destroy(gameObject, getSeed.length); } }
void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag.Equals("Player")) { if (GetComponent <MeshRenderer>().enabled) { GameObject player = collision.gameObject; PlayerSeedController playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); playerSeedControllerScript.DecreaseSeed(damage); Destroy(transform.gameObject); } } }
public void Awake() { playerScoreControllerScript = player.GetComponent <PlayerScoreController>(); playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); Destroy(ruleText, ruleTextShowDuration); }
public float tempDieAnimTime = 3f; //Note change this to equal the player dieAnim time later void Start() { playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); playerMoveControllerScript = player.GetComponent <PlayerMoveController>(); }