public void BuyItem() { PlayerScript player = BattleSys.instance.players[BattleSys.instance.currentTurn]; if (player.gold >= spotlightItem.goldCost && player.inventory.Count < PlayerScript.inventorySpace) { player.gold -= spotlightItem.goldCost; player.AddItem(spotlightItem); } else { Debug.Log("Unable to buy"); } }
private void Update() { bool active = false; for (int i = 0; i < items.Count; i++) { if (helper.getDistance(player.transform.position, itemObjs[i].transform.position) < Constants.TRADER_ITEMUI_ACTIVE_DISTANCE) { active = true; itemUI.SetUIData(items[i]); itemUI.ShowUI(true); bool canBuy = playerScript.HasGold(items[i].cost); itemUI.SetCostCanBuy(canBuy); if (Input.GetKeyDown(KeyCode.E) && canBuy) { if (items[i].modifier != null) { playerScript.AddModifier(items[i]); } else if (items[i].item != null) { playerScript.AddItem(items[i].item); } playerScript.AddGold(-items[i].cost); Destroy(itemObjs[i]); itemObjs.RemoveAt(i); items.RemoveAt(i); } } } if (!active) { itemUI.ShowUI(false); } }