public void PlayMinigame(MinigameType type) { BaseBaseMinigame minigame = null; for (byte i = 0; i < minigames.Count; ++i) { if (minigames[i].type == type) { minigame = minigames[i]; break; } } if (minigame != null) { ScreenState = PlayerScreenState.Minigame; gameMenu.HideMainMenu(); StartSingleMinigame(minigame); } }
public void StartLoop() { ScreenState = PlayerScreenState.Minigame; gameMenu.HideMainMenu(); StartNewMinigameInSequence(); }