// Update is called once per frame void Update() { if (!PhotonNetwork.inRoom || PhotonNetwork.room.PlayerCount != 2) { return; } currentTime -= Time.deltaTime; // float minutef = Mathf.FloorToInt(currentTime / 60); float secondf = Mathf.FloorToInt(currentTime % 60); minuteText.text = minutef.ToString("0"); secondText.text = secondf.ToString("0"); if (currentTime <= 0) { currentTime = 0; PlayerScore playerScore = GameObject.Find("CanvasGlobal").GetComponent <PlayerScore>(); playerScore.EndGame(); Debug.Log("Time ends!"); } }