public void UseMainSaving() { if (!IsMainSaving) { currentSaving = MainSaving; LoadFromInfo(); } }
public void ApplyMainSaving() { if (currentSaving != MainSaving) { currentSaving = MainSaving; LoadFromInfo(); ApplySavingToPlayer(); } }
public override void OnPickup() { base.OnPickup(); if (changeSpawnPoint >= 0 && !GameSaveManager.isLoading) { PlayerSaving.SetExitID(changeSpawnPoint); GameSaveManager.SaveRoom(); } }
public void UseAuxiliarySaving(string name) { if (_playerSavingList.ContainsKey(name)) { _playerSavingList[name].Reset(); currentSaving = _playerSavingList[name]; } else { throw new SSCException($"不存在名字为 {name} 的辅助存档"); } }
void OnInteractStart(PlayerController source) { _Item item = source.inventory.equipped; if (item == null) { return; } if (item is _CoreItem) { return; } if (item.id == rodID && wheelInPlace) { // Place rod item.SendMessage(ItemMethods.OnItemDroppedOff, this, SendMessageOptions.DontRequireReceiver); Destroy(item.gameObject); rodRenderer.enabled = true; anim.SetBool("RodInPlace", true); electricPlayer.enabled = true; if (saveAfterItemAdded) { PlayerSaving.SetExitID(spawnPoint); StartCoroutine(GameSaveManager.SaveRoomWait()); } } else if (item.id == wheelID && !wheelInPlace) { // Place wheel item.SendMessage(ItemMethods.OnItemDroppedOff, this, SendMessageOptions.DontRequireReceiver); Destroy(item.gameObject); wheelRenderer.enabled = true; if (saveAfterItemAdded) { PlayerSaving.SetExitID(spawnPoint); StartCoroutine(GameSaveManager.SaveRoomWait()); } } }
private void SetupPlayer() { Regions = new List <Region>(); MailList = new List <Mail>(); CurrentMatch = null; curRegionName = ""; ShouldSyncDocument = true; MainSaving = new PlayerSaving("Main"); currentSaving = MainSaving; OnAppendSaving?.Invoke(_playerSavingList); //for (int i = 0; i < bank2.item.Length; i++) //{ // bank2.item[i] = new Item(); //} //for (int i = 0; i < bank3.item.Length; i++) //{ // bank3.item[i] = new Item(); //} }
void OnTriggerEnter(Collider col) { if (!works) { return; } GameObject main = col.GetMainObject(); if (main.tag == "Player") { if (filter && PlayerController.instance.movement.autoMoveID != idMustBe) { return; } works = false; PlayerSaving.SetExitID(exitID); // Spawn loading screen GameSaveManager.SaveRoom(); if (openCredits) { // Load with a delegate callback LoadingScreen.LoadRoom(gotoRoomOnTrigger, ls => { // Loaded callback var buttonActions = FindObjectOfType <ButtonActions>(); if (buttonActions) { buttonActions.OpenCreditsMenu(); } }); BatteryGolemAnalytics.SendGameCompletedEvent(); } else { // Load normally LoadingScreen.LoadRoom(gotoRoomOnTrigger); } } }