コード例 #1
0
        /// <summary>
        /// Ctor.
        /// </summary>
        /// <param name="playerSavePivot">Player save file.</param>
        public PlayerSaveStatsWindow(PlayerSavePivot playerSavePivot)
        {
            InitializeComponent();

            // General
            LblFirstGame.Content   = playerSavePivot.FirstGame?.ToString(DateFormat) ?? NoValue;
            LblLatestGame.Content  = playerSavePivot.LastGame?.ToString(DateFormat) ?? NoValue;
            LblGamesCount.Content  = playerSavePivot.GameCount;
            LblRoundsCount.Content = playerSavePivot.RoundCount;

            // Raw stats
            LblBankruptCount.Content = playerSavePivot.BankruptCount;
            LblOpenedHands.Content   = playerSavePivot.OpenedHandCount;
            LblRiichiCount.Content   = playerSavePivot.RiichiCount;
            LblRonCount.Content      = playerSavePivot.RonCount;
            LblTsumoCount.Content    = playerSavePivot.TsumoCount;
            LblYakumanCount.Content  = playerSavePivot.YakumanCount;

            // Percentage stats
            LblGamesPercent.Content = $"1th: {ToPercent(playerSavePivot.ByPositionCount[0], playerSavePivot.GameCount)}\n" +
                                      $"2nd: {ToPercent(playerSavePivot.ByPositionCount[1], playerSavePivot.GameCount)}\n" +
                                      $"3th: {ToPercent(playerSavePivot.ByPositionCount[2], playerSavePivot.GameCount)}\n" +
                                      $"4th: {ToPercent(playerSavePivot.ByPositionCount[3], playerSavePivot.GameCount)}";
            LblBankruptPercent.Content    = ToPercent(playerSavePivot.BankruptCount, playerSavePivot.GameCount);
            LblOpenedHandsPercent.Content = ToPercent(playerSavePivot.OpenedHandCount, playerSavePivot.RoundCount);
            LblRiichiPercent.Content      = ToPercent(playerSavePivot.RiichiCount, playerSavePivot.RoundCount);
            LblRonPercent.Content         = ToPercent(playerSavePivot.RonCount, playerSavePivot.RoundCount);
            LblTsumoPercent.Content       = ToPercent(playerSavePivot.TsumoCount, playerSavePivot.RoundCount);
            LblYakumanPercent.Content     = ToPercent(playerSavePivot.YakumanCount, playerSavePivot.RoundCount);
        }
コード例 #2
0
        private void BtnStart_Click(object sender, RoutedEventArgs e)
        {
            SaveConfiguration();

            Hide();

            new MainWindow(
                TxtPlayerName.Text,
                (InitialPointsRulePivot)CbbPointsRule.SelectedIndex,
                (EndOfGameRulePivot)CbbEndOfGameRule.SelectedIndex,
                PlayerSavePivot.GetOrCreateSave(),
                ChkUseRedDoras.IsChecked == true,
                ChkUseNagashiMangan.IsChecked == true,
                ChkUseRenhou.IsChecked == true
                ).ShowDialog();

            // The configuration might be updated in-game.
            LoadConfiguration();

            ShowDialog();
        }
コード例 #3
0
 private void PlayerStatsHlk_Click(object sender, RoutedEventArgs e)
 {
     new PlayerSaveStatsWindow(PlayerSavePivot.GetOrCreateSave()).ShowDialog();
 }
コード例 #4
0
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="playerName">Human player name.</param>
        /// <param name="pointRule">Indicates the initial points count for every players.</param>
        /// <param name="endOfGameRule">The ruel to end a game.</param>
        /// <param name="save">Player save file.</param>
        /// <param name="useRedDoras">Indicates if red doras should be used.</param>
        /// <param name="useNagashiMangan"><c>True</c> to use the yaku 'Nagashi Mangan'.</param>
        /// <param name="useRenhou"><c>True</c> to use the yakuman 'Renhou'.</param>
        public MainWindow(string playerName, InitialPointsRulePivot pointRule, EndOfGameRulePivot endOfGameRule, PlayerSavePivot save, bool useRedDoras, bool useNagashiMangan, bool useRenhou)
        {
            InitializeComponent();

            LblHumanPlayer.Content = playerName;

            _game      = new GamePivot(playerName, pointRule, endOfGameRule, save, useRedDoras, useNagashiMangan, useRenhou);
            _tickSound = new System.Media.SoundPlayer(Properties.Resources.tick);

            _overlayStoryboard = FindResource("StbHideOverlay") as Storyboard;
            Storyboard.SetTarget(_overlayStoryboard, GrdOverlayCall);

            ApplyConfigurationToOverlayStoryboard();

            SetChronoTime();

            FixWindowDimensions();

            NewRoundRefresh();

            InitializeAutoPlayWorker();

            BindConfiguration();

            ContentRendered += delegate(object sender, EventArgs evt)
            {
                RunAutoPlay();
            };
        }