コード例 #1
0
ファイル: Player.cs プロジェクト: Phischermen/GodotFPS
    private void UpdatePointerProjectRay(Vector3 destination)
    {
        //Make ray start at player's reticle and end at the global "destination" point
        Vector3   origin = _Camera.ProjectRayOrigin(PlayerReticle.GetPointerPosition());
        Vector3   normal = _Camera.ProjectLocalRayNormal(PlayerReticle.GetPointerPosition());
        Transform update = new Transform(_Camera.GlobalTransform.basis, origin);

        PointerProjectRay.GlobalTransform = update;
        PointerProjectRay.CastTo          = normal * -ScanRay.CastTo.z;
    }