コード例 #1
0
    static void RecevicePlayerRename_s(SyncSession session, ProtocolRequestBase e)
    {
        PlayerRename_s msg = new PlayerRename_s();

        msg.newName = e.m_data["newname"].ToString();

        EventService.DispatchTypeEvent(session, msg);
    }
コード例 #2
0
    public void RecveviceRenameCharacter(SyncSession session, PlayerRename_s msg)
    {
        if (session.player == null)
        {
            Debug.LogError("玩家未登录");
        }

        session.player.nickName = msg.newName;

        PlayerRename_c res = new PlayerRename_c();

        res.code    = ServiceErrorCode.c_Success;
        res.newName = msg.newName;

        ProtocolAnalysisService.SendMsg(session, res);
    }