コード例 #1
0
 public void SetConfig(Properties config)
 {
     DbManager           = AccountManager.Instance;
     matchQueue          = PlayerQueueManager.Instance;
     queueManager        = GameServerManager.Instance;
     this.config         = config;
     JHSDebug.LogReciver = new JHSLoggingOverite();
     NetConfig.logFilter = (JHSLogFilter)Settings.DEBUG_MODE;
     NetConfig.IP        = this.config.get("HOST_IP");
     NetConfig.Port      = int.Parse(this.config.get("TCP_port"));
 }
コード例 #2
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            if (matchQueue == null)
            {
                matchQueue = PlayerQueueManager.Instance;
            }

            SearchMatch packet = netMsg.ReadMessage <SearchMatch>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    switch (packet.op)
                    {
                    case SearchMatchOperations.Search:
                        if (user.InQueue)
                        {
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.NO_ERROR_SEARCHING
                            });
                            return(true);
                        }
                        CharacterOBJ player = user.GetPlayer(packet.value);
                        if (player != null)
                        {
                            lock (user)
                            {
                                user.SelectedCharacer = player.PlayerId;
                                user.InQueue          = true;
                                user.ResetNotification();
                                matchQueue.AddPlayer(new MatchPlayer()
                                {
                                    League = user.League, userId = user.Id, ConnectionId = connectionId, PlayerId = player.PlayerId
                                });
                                netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                                {
                                    op = SearchMatchOperations.SEARCHING_INIT, value = (uint)matchQueue.AvregeWaitTime()
                                });
                            }
                        }
                        else
                        {
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.ERR_CHARATER_NOT_THERE
                            });
                        }
                        break;

                    case SearchMatchOperations.Cancel:
                        lock (user)
                        {
                            user.SelectedCharacer = 0;
                            user.InQueue          = false;
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.Cancel
                            });
                        }
                        break;

                    case SearchMatchOperations.CHECK_START:
                        matchQueue.CheckStart();
                        break;
                    }
                }
                else
                {
                    netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                    {
                        op = SearchMatchOperations.ERR_ACCOUNT_NOT_FOUND
                    });
                }
            }

            return(true);
        }