public void GetPlayerCurrentPowerups_Bought6Speed9JumpUsedAllSpeeds() { //Arrange Player player = GetTestPlayer(); Level level = GetTestLevel(); LevelAttempt attempt = GetTestLevelAttempt(player.Id, level.Id); GetTestEnergyPurchase(player.Id, 3); GetTestEnergyPurchase(player.Id, 3); GetTestEnergyPurchase(player.Id, 5); GetTestEnergyPurchase(player.Id, 6); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 1, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 2, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 2, attempt.Id); GetTestPlayerPowerupUsage(player.Id, 2, attempt.Id); PlayerProvider provider = new PlayerProvider(_context); //Act ICollection <KeyValuePair <string, int> > powerups = provider.GetPlayerCurrentPowerups(player.Id); //Assert int expectedCount = 2; int expectedSpeedCount = 0; int expectedJumpCount = 6; Assert.AreEqual(expectedCount, powerups.Count); Assert.AreEqual(expectedSpeedCount, powerups.Where(p => p.Key == "Speed").Sum(p => p.Value)); Assert.AreEqual(expectedJumpCount, powerups.Where(p => p.Key == "Jump").Sum(p => p.Value)); }
/// <summary> /// 初期化 /// </summary> /// <param name="in_id">プレイヤーID</param> /// <param name="in_pos">リスポーン座標</param> public void Initialize(PlayerID in_id, Vector3 in_pos, PlayerProvider in_provider) { _playerid = in_id; _onInitializeAsyncSubject.OnNext((int)in_id); _onInitializeAsyncSubject.OnCompleted(); }
public void FirtPlayerOk() { var playerProvider = new PlayerProvider(); IPlayer firstPlayer = playerProvider.GetAllWorldCupPlayer().First(); Assert.AreEqual("Jefferson", firstPlayer.Name); }
public override void OnUpdate(float deltaTime) { if (onTankShootRequestedEvent.IsPublished) { foreach (var networkViewIDStr in onTankShootRequestedEvent.BatchedChanges) { int networkViewID = int.Parse(networkViewIDStr); PlayerProvider playerProvider = null; foreach (var p in playersFilter) { ref PlayerComponent pc = ref p.GetComponent <PlayerComponent>(); if (pc.networkPlayer.networkViewID == networkViewID) { playerProvider = pc.networkPlayer.GetPlayerProvider(); break; } } if (playerProvider == null) { continue; } Entity tankEntity = playerProvider.Entity; ref TankComponent tank = ref tankEntity.GetComponent <TankComponent>(); ProjectileProvider pp = ObjectSpawner.inst.InstantiateBullet(); ref ProjectileComponent projectile = ref pp.Entity.GetComponent <ProjectileComponent>();
private void SetupPlayer() { var tank = PhotonNetwork.Instantiate("Tank", Vector3.zero, Quaternion.identity); _playerProvider = tank.GetComponent <PlayerProvider>(); _playerProvider.Entity.AddComponent <LockInputMarker>(); _playerProvider.Entity.AddComponent <InputData>(); }
public TestPlayerProvider() { _dbContextMock = new Mock <IDbContext>(); _dbContextMock.Setup(context => context.GetContext()) .Returns(GetPayload()); _dbContextMock.Setup(context => context.SaveContext(It.IsAny <Payload>())); _provider = new PlayerProvider(_dbContextMock.Object); }
public BlockadeController( PlayerProvider playerProvider, BlockadeGame.Factory blockadeGameFactory, MyProfiler myProfiler) { this._playerProvider = playerProvider; this._blockadeGameFactory = blockadeGameFactory; this._myProfiler = myProfiler; }
public PlayerProvider InstantiatePlayer() { PlayerProvider newPlayer = PhotonNetwork.Instantiate("Prefabs/" + playerProviderPrefab.name, Vector3.zero, Quaternion.identity).GetComponent <PlayerProvider>(); //PlayerProvider newPlayer = Instantiate(playerProviderPrefab) as PlayerProvider; return(newPlayer); }
public IHttpActionResult GetPlayer(int id) { var player = PlayerProvider.GetPlayer(id); if (player == null) { return(NotFound()); } return(Ok(player)); }
public IHttpActionResult UpdatePlayer([FromBody] Player player) { var result = PlayerProvider.UpdatePlayer(player); if (result == null) { return(NotFound()); } return(Ok(result)); }
void Start() { timeManager = GetComponent <GameTimeManager>(); playerProvider = GetComponent <PlayerProvider>(); enemyProvider = GetComponent <EnemyProvider>(); CurrentState.Subscribe(state => { //state.Red(); OnStateChanged(state); }); }
public RavenfallGameSession( IBotServer server, Guid id, string userId, string name, DateTime created) { this.playerProvider = new PlayerProvider(); this.server = server; this.Id = id; this.UserId = userId; this.Name = name; this.Created = created; }
static void TestInsert() { var player = new Player(); var player2 = new Player(); player2.Lives = 2; player.Lives = 2; PlayerProvider.InsertPlayerAsync(player).Wait(); PlayerProvider.InsertPlayerAsync(player2).Wait(); Console.Write("Inserted plaeyrs"); Console.Read(); }
public void GetCurrentPlayerLives_NoDeaths() { //Arrange Player player = GetTestPlayer(); PlayerProvider provider = new PlayerProvider(_context); //Act int lives = provider.GetCurrentPlayerLives(player.Id); //Assert int expectedLives = 5; Assert.AreEqual(expectedLives, lives); }
public void GetPlayerCurrentPowerups_NoPowerups() { //Arrange Player player = GetTestPlayer(); PlayerProvider provider = new PlayerProvider(_context); //Act ICollection <KeyValuePair <string, int> > powerups = provider.GetPlayerCurrentPowerups(player.Id); //Assert int expectedCount = 0; Assert.AreEqual(expectedCount, powerups.Count); }
void teleportOnTop() { player = GameObject.FindWithTag("Player"); PlayerProvider playerProvider = player.GetComponent <PlayerProvider> (); //GameObject.Find("Player").GetComponent<PlayerProvider> (); //Debug.Log (player); //Debug.Log (playerProvider); //Debug.Log ("PosX is about to be called"); float posX = playerProvider.getPosX(); float posY = 5.0f; //playerProvider.getSize ().y * 3; boss1.transform.localPosition = new Vector2(posX, posY); }
//attack helper functions void shootPlayer(float speed) { playerProvider = player.GetComponent <PlayerProvider> (); Vector2 targetPos = playerProvider.getPos(); Vector2 startPos = boss1Transform.localPosition; Vector2 direction = getDirection(targetPos, startPos); GameObject projectileInstance = GameObject.Instantiate(bossBullet, boss1Transform.position, boss1Transform.rotation) as GameObject; Rigidbody2D projectileInstanceRBody = projectileInstance.GetComponent <Rigidbody2D> (); projectileInstanceRBody.velocity = direction * speed; }
public void GetCurrentPlayerLives_IrrelevantDeath() { //Arrange Player player = GetTestPlayer(); Level level = GetTestLevel(); LevelAttempt attempt = GetTestLevelAttempt(player.Id, level.Id); PlayerDeath death = GetTestPlayerDeath(player.Id, attempt.Id, DateTime.Now.AddMinutes(-1)); PlayerProvider provider = new PlayerProvider(_context); //Act int lives = provider.GetCurrentPlayerLives(player.Id); //Assert int expectedLives = 5; Assert.AreEqual(expectedLives, lives); }
// 创建房间,加入count个玩家 public void CreateRoom(int count) { playerCount = count; ///TODO: 4位RoomID,由服务器分配 int roomId = Random.Range(1000, 10000); ///TODO: 等待其他玩家加入 // 从总玩家数max中,随机取count个数 int max = System.Enum.GetNames(typeof(AvatarModel)).GetLength(0); int[] startArray = new int[max]; int[] resultArray = new int[playerCount]; //结果存放在里面 for (int i = 0; i < max; i++) { startArray[i] = i; } for (int i = 0; i < playerCount; i++) { int seed = Random.Range(0, startArray.Length - i); //从剩下的随机数里生成 resultArray[i] = startArray[seed]; //赋值给结果数组 startArray[seed] = startArray[startArray.Length - i - 1]; //把随机数产生过的位置替换为未被选中的值。 } // 创建当局玩家列表 playerList.Clear(); for (int i = 0; i < playerCount; i++) { GamePlayer player = new GamePlayer() { gameid = i, user_id = botDatabase.botList[resultArray[i]].user_id, avatar = (AvatarModel)resultArray[i], money = botDatabase.botList[resultArray[i]].money }; PlayerProvider scirpt = AvatarPool.instance.Spawn(player); scirpt.mPlayer = player; //赋值 SpawnPoints.instance.SitDown(scirpt.transform); //入座 playerList.Add(player); } }
/// <summary> /// Set configuration For Initialize Game Service. /// </summary> /// <param name="configuration">(NOTNULL)configuration For Initialize Game Service</param> public static void ConfigurationInstance(GameServiceClientConfiguration configuration) { if (configuration == null) { throw new GameServiceException("Configuration Cant Be Null").LogException(typeof(GameService), DebugLocation.Internal, "ConfigurationInstance"); } if (SynchronizationContext.Current == null) { SynchronizationContext.SetSynchronizationContext(new SynchronizationContext()); } SynchronizationContext = SynchronizationContext.Current; if (IsAuthenticated()) { throw new GameServiceException("Must Logout First To ReConfiguration").LogException(typeof(GameService), DebugLocation.Internal, "ConfigurationInstance"); } Configuration = configuration; HandlerType = EventHandlerType.UnityContext; DownloadManager = new DownloadManager(Configuration); Achievement = new AchievementProvider(); Assets = new AssetsProvider(); Data = new DataProvider(); Table = new TableProvider(); CloudFunction = new CloudFunctionProvider(); Leaderboard = new LeaderboardProvider(); LoginOrSignUp = new LoginOrSignUpProvider(); Player = new PlayerProvider(); Save = new SaveProvider(); GSLive = new GsLive(); Social = new Social.Social(); }
public void GetCurrentPlayerLives_MaxDeaths() { //Arrange Player player = GetTestPlayer(); Level level = GetTestLevel(); LevelAttempt attempt = GetTestLevelAttempt(player.Id, level.Id); PlayerDeath death = GetTestPlayerDeath(player.Id, attempt.Id); GetTestPlayerDeath(player.Id, attempt.Id); GetTestPlayerDeath(player.Id, attempt.Id); GetTestPlayerDeath(player.Id, attempt.Id); GetTestPlayerDeath(player.Id, attempt.Id); PlayerProvider provider = new PlayerProvider(_context); //Act int lives = provider.GetCurrentPlayerLives(player.Id); //Assert int expectedLives = 0; Assert.AreEqual(expectedLives, lives); }
private void SpawnLocalPlayer() { PlayerProvider playerProvider = ObjectSpawner.inst.InstantiatePlayer(); ref PlayerComponent pc = ref playerProvider.Entity.GetComponent <PlayerComponent>();
public void LoadExistingData() { Rounds.Clear(); PlayerPairings.Clear(); var files = _storage.GetHatRoundPaths(); foreach (var file in files) { try { var doc = new XmlDocument(); using (var stream = new FileStream(file, FileMode.Open)) { doc.Load(stream); } var teams = doc.SelectNodes("/HatRound/Teams/Team"); // Basic validation if (teams.Count == 0 || teams.Count % 2 != 0) { throw new Exception(); } var teamList = new List <Team>(); foreach (XmlNode team in teams) { var teamName = team.SelectSingleNode("Name").InnerText; Team t = new Team(teamName); var players = team.SelectNodes("Players/Player"); // Basic validation if (players.Count == 0) { throw new Exception(); } foreach (XmlNode player in players) { var name = player.SelectSingleNode("Name").InnerText; Player p = PlayerProvider.GetPlayer(name); // Player list may have changed throughout the day, so accept this difference if (p != null) { t.AddPlayer(p); } } GameResult gameResult = (GameResult)Enum.Parse(typeof(GameResult), team.SelectSingleNode("GameResult").InnerText); if (gameResult != GameResult.NoneYet) { t.GameDone(gameResult); } teamList.Add(t); } var round = new HatRound(teamList, file); AddRound(round); } catch (Exception) { throw new InvalidRoundException(string.Format("Round file {0} is an invalid file", file)); } } }
void Awake() { playerProvider = GetComponent <PlayerProvider>(); canOperation = false; }
public void PlayerWellRetrieved() { var playerProvider = new PlayerProvider(); Assert.IsTrue(playerProvider.GetAllWorldCupPlayer().Any()); }
public void Construct(Player player, PlayerProvider playerProvider) { playerProvider.Selected.Value = player; }
public IHttpActionResult PutPlayer([FromBody] Player player) { var result = PlayerProvider.CreatePlayer(player.Name); return(Ok(result)); }