public async Task GetPlayerProgress_WithNoExistingPlayerProgress_GetEmptyNewOne() { var repository = new PlayerProgressRepository(_context); var playerProgress = await repository.GetPlayerProgress("player2", 2); playerProgress.Should().NotBeNull(); playerProgress.PlayerId.Should().Be("player2"); playerProgress.QuestId.Should().Be(2); playerProgress.QuestPointsEarned.Should().Be(0); }
public async Task GetPlayerProgress_WithExistingPlayerProgress_GetCorrectOne() { var repository = new PlayerProgressRepository(_context); var playerProgress = await repository.GetPlayerProgress("player1", 1); playerProgress.Should().NotBeNull(); playerProgress.PlayerId.Should().Be("player1"); playerProgress.QuestId.Should().Be(1); playerProgress.QuestPointsEarned.Should().Be(1); }
public async Task GetPlayerProgress_WithEmptyContext_GetEmptyNewOne() { _context.PlayerProgresses.RemoveRange(_context.PlayerProgresses); _context.SaveChanges(); var repository = new PlayerProgressRepository(_context); var playerProgress = await repository.GetPlayerProgress("player1", 1); playerProgress.Should().NotBeNull(); playerProgress.PlayerId.Should().Be("player1"); playerProgress.QuestId.Should().Be(1); playerProgress.QuestPointsEarned.Should().Be(0); }