public void Save() { switch (inputFieldType) { case InputFieldType.INT: PlayerPrefs_AM.SetInt(key, int.Parse(_inputField.text)); return; case InputFieldType.FLOAT: PlayerPrefs_AM.SetFloat(key, float.Parse(_inputField.text)); return; case InputFieldType.STRING: PlayerPrefs_AM.SetString(key, _inputField.text); return; default: return; } }