private void InitStoreData() { VirtualCurrencies = StoreInfo.Currencies; VirtualGoods = StoreInfo.Goods; VirtualCurrencyPacks = StoreInfo.CurrencyPacks; VirtualGoodsDictionary = new Dictionary <string, VirtualGood>(); foreach (VirtualGood virtualGood in VirtualGoods) { VirtualGoodsDictionary.Add(virtualGood.ItemId, virtualGood); } this.UpdateStoreBalances(); Debug.Log("GNOME: Notifying Shop Data Initialized"); this.NotifyShopDataInitialized(); // Give 10 tokens for free if it's the first time playing if (PlayerPrefsFast.GetBool(SharedResources.FirstTimeUserKey, true)) { StoreInventory.GiveItem(GnomeStoreAssets.TokenId, 10); PlayerPrefsFast.SetBool(SharedResources.FirstTimeUserKey, false); PlayerPrefsFast.Flush(); } this.NotifyTokensChanged(); }
private void SetStartDialogSpecial(SpecialStage specialStage) { // Show the Quest Dialog if this is the first time playing the a level in the special stage string key = string.Format("{0}_{1}", SharedResources.SpecialStageStartQuestDialogShownKey, specialStage.StageId); bool shown = PlayerPrefsFast.GetBool(key, false); if (!shown) { this.CompletedImage.SetActive(false); this.gameObject.SetActive(true); foreach (GameObject dialog in this.StageMapping) { dialog.SetActive(false); } foreach (IdkyKeyValuePairGameObject specialStageMapping in this.SpecialStageMappings) { specialStageMapping.GetValue().SetActive(specialStageMapping.GetKey().Equals(specialStage.StageId)); } PlayerPrefsFast.SetBool(key, true); PlayerPrefsFast.Flush(); } }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } Instance = this; this.Paused = false; // Make sure music and sound fx is on by default if it's never been initialized if (!PlayerPrefsFast.HasKey(this.MusicOptionKey)) { PlayerPrefsFast.SetBool(this.MusicOptionKey, true); PlayerPrefsFast.Flush(); } if (!PlayerPrefsFast.HasKey(this.SoundOptionKey)) { PlayerPrefsFast.SetBool(this.SoundOptionKey, true); PlayerPrefsFast.Flush(); } this.CheckOptions(); this.BackgroundMusicSource = this.gameObject.AddComponent <AudioSource>(); this.BackgroundMusicSource.loop = true; this.ContinuousSoundSource = this.gameObject.AddComponent <AudioSource>(); this.ContinuousSoundSource.loop = true; DontDestroyOnLoad(this.gameObject); }
public void OnStateChanged(bool state) { // Set the state this.CurrentState = state; this.EnableObjects(); // Save the state PlayerPrefsFast.SetBool(this.OptionKey, state); PlayerPrefsFast.Flush(); SoundManager.Instance.RecheckSounds(); }
private void OnSignedOut(object sender, EventArgs args) { if (Debug.isDebugBuild) { Debug.Log("Signed Out"); } // Signed out, so next time don't silently sign in PlayerPrefsFast.SetBool(this.GooglePlusKey, false); PlayerPrefsFast.Flush(); this.SetActiveState(); }
private void SetEndDialogSpecial(SpecialStage specialStage) { // Show the Quest Dialog if all the special stages are beaten string key = string.Format("{0}_{1}", SharedResources.SpecialStageEndQuestDialogShownKey, specialStage.StageId); bool shown = PlayerPrefsFast.GetBool(key, false); if (!shown) { bool hasLevelIncomplete = false; foreach (int levelInStage in specialStage.LevelMapping.Keys) { string levelKey = string.Format( "{0}_{1}_{2}", SharedResources.TimesLevelPlayedToCompletePrefix, specialStage.StageId, levelInStage); int timesToCompleteLevel = PlayerPrefsFast.GetInt(levelKey, 0); // Check if the level has been completed yet if (timesToCompleteLevel == 0) { hasLevelIncomplete = true; break; } } if (!hasLevelIncomplete) { this.CompletedImage.SetActive(true); this.gameObject.SetActive(true); foreach (GameObject dialog in this.StageMapping) { dialog.SetActive(false); } foreach (IdkyKeyValuePairGameObject specialStageMapping in this.SpecialStageMappings) { specialStageMapping.GetValue().SetActive(specialStageMapping.GetKey().Equals(specialStage.StageId)); } PlayerPrefsFast.SetBool(key, true); PlayerPrefsFast.Flush(); } } }
private void OnSignInSucceeded(object sender, EventArgs args) { if (Debug.isDebugBuild) { Debug.Log("Sign In Succeeded"); } // Successfully signed in, so silently sign in next time PlayerPrefsFast.SetBool(this.GooglePlusKey, true); PlayerPrefsFast.Flush(); /* * if (this.clicked) * { * LevelDataInitializer.InitializeLevels(); * } */ this.clicked = false; this.SetActiveState(); }