IEnumerator Start() { maxSpawnDelay = 4f + PlayerPrefsController.GetDifficultyInReverse(); while (spawn) { yield return(new WaitForSeconds(Random.Range(minSpawnDelay, maxSpawnDelay))); SpawnAttacker(); } }
// Start is called before the first frame update void Start() { health = PlayerPrefsController.GetDifficultyInReverse() * 50; UpdateHealthPoint(); }