private void CalculateLevel() { int accValue = prefsControl.GetAccumalitiveMoney(); level.text = "Level : " + (Mathf.FloorToInt(accValue / levelIndicator) + 1).ToString(); firePower.text = "Level : " + prefsControl.GetFirePower(); health.text = "Level : " + prefsControl.GetMinimumHealth(); multipler.text = "Level : " + prefsControl.GetMinimumMultipler(); error.gameObject.SetActive(false); UpdateHordingValue(); }
// Use this for initialization void Start() { playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); gameScore = playerPrefs.GetGameMoney(); currentScore = playerPrefs.GetCurrentGameMoney(); currentScore += gameScore; earned = GameObject.Find("Txt_GameScore").GetComponent <Text>(); total = GameObject.Find("Txt_CurrentGameScore").GetComponent <Text>(); earned.text = gameScore.ToString(); total.text = currentScore.ToString(); playerPrefs.SetAccumalitiveMoney(playerPrefs.GetAccumalitiveMoney() + gameScore); gameScore = 0; playerPrefs.SetGameMoney(gameScore); playerPrefs.SetCurrentGameMoney(currentScore); evSystem = FindObjectOfType <EventSystem>(); }