public IEnumerator testCroutine() { yield return(new WaitForSeconds(1)); PlayerPrefsCommon.PlaydataNewLoad(); yield return(new WaitForSeconds(1)); PlayerPrefsCommon.SaveItem(7, 5, 2); yield return(new WaitForSeconds(1)); PlayerPrefsCommon.MaterialPlaydataStringFormat(); yield return(new WaitForSeconds(1)); playerPrefsCommon.SaveItemFiles(); //for (int i = 0; i < PlayerPrefsCommon.MaterialsPlayData.Count; i++) //{ // for (int n = 0; n < PlayerPrefsCommon.MaterialsPlayData[i].Length; n++) // { // Debug.Log(PlayerPrefsCommon.MaterialsPlayData[i][n] + ","); // } //} //for (int i = 0; i < PlayerPrefsCommon.MATERIALS_DATA.Count; i++) //{ // for (int n = 0; n < PlayerPrefsCommon.MATERIALS_DATA[i].Length; n++) // { // Debug.Log(PlayerPrefsCommon.MATERIALS_DATA[i][n] + ","); // } //} }
private void Awake() { if (PlayerPrefsCommon.BOOKS_DATA.Count == 0 || PlayerPrefsCommon.MATERIALS_DATA.Count == 0) { //保存データが無ければセーブデータ読み込み PlayerPrefsCommon.SaveFilesLoad(); Debug.Log("データ読み込み"); } if (PlayerPrefsCommon.BooksPlayData.Count == 0 || PlayerPrefsCommon.MaterialsPlayData.Count == 0) { //プレイデータが空なら読み込む PlayerPrefsCommon.PlaydataNewLoad(); Debug.Log("プレイデータ読み込み"); } }
private void Awake() { if (PlayerPrefsCommon.BOOKS_DATA.Count == 0 || PlayerPrefsCommon.MATERIALS_DATA.Count == 0) { PlayerPrefsCommon.SaveFilesLoad(); } if (PlayerPrefsCommon.BooksPlayData.Count == 0) { //プレイデータが空なら読み込む PlayerPrefsCommon.PlaydataNewLoad(); } itemType_1 = PlayerPrefsCommon.BooksPlayData[0][0]; itemType_2 = PlayerPrefsCommon.BooksPlayData[1][0]; itemType_3 = PlayerPrefsCommon.BooksPlayData[2][0]; itemATK_1 = PlayerPrefsCommon.BooksPlayData[0][1]; itemATK_2 = PlayerPrefsCommon.BooksPlayData[1][1]; itemATK_3 = PlayerPrefsCommon.BooksPlayData[2][1]; itemPOWER_1 = PlayerPrefsCommon.BooksPlayData[0][2]; itemPOWER_2 = PlayerPrefsCommon.BooksPlayData[1][2]; itemPOWER_3 = PlayerPrefsCommon.BooksPlayData[2][2]; int value = Random.Range(1, 3); enemyType = value; switch (MapManager.SELECT_BATTLE_MODE) { case "Easy": enemyHp = (float)EnemyStatus.EnemyEasy.HP; enemyAtk = (float)EnemyStatus.EnemyEasy.ATK; break; case "Normal": enemyHp = (float)EnemyStatus.EnemyNormal.HP; enemyAtk = (float)EnemyStatus.EnemyNormal.ATK; break; case "Hard": enemyHp = (float)EnemyStatus.EnemyHard.HP; enemyAtk = (float)EnemyStatus.EnemyHard.ATK; break; } }
private IEnumerator DataLoadCoroutine() { if (PlayerPrefsCommon.BOOKS_DATA.Count == 0 || PlayerPrefsCommon.MATERIALS_DATA.Count == 0) { //保存データが無ければセーブデータ読み込み PlayerPrefsCommon.SaveFilesLoad(); yield return(new WaitForSeconds(2)); } if (PlayerPrefsCommon.BooksPlayData.Count == 0 || PlayerPrefsCommon.MaterialsPlayData.Count == 0) { //プレイデータが空なら読み込む PlayerPrefsCommon.PlaydataNewLoad(); yield return(new WaitForSeconds(2)); } yield return(new WaitForSeconds(1)); }