private void emitSave() { PlayerPrefsAtsumaru.SetInt("dataA", dataA); PlayerPrefsAtsumaru.SetFloat("dataB", dataB); PlayerPrefsAtsumaru.SetString("dataC", dataC); PlayerPrefsAtsumaru.Save(); }
private void emitLoad() { dataA = PlayerPrefsAtsumaru.GetInt("dataA", 0); dataB = PlayerPrefsAtsumaru.GetFloat("dataB", 0); dataC = PlayerPrefsAtsumaru.GetString("dataC", "A"); syncA(); syncB(); syncC(); }