コード例 #1
0
 void Update()
 {
     PlayerPrefs.SetString("USER_ID", userId.text);
     Debug.Log("EatOn");
     Debug.Log("Play Start");
 }
コード例 #2
0
ファイル: Vidas.cs プロジェクト: decoejz/tardis
 // Update is called once per frame
 void Update()
 {
     gameObject.GetComponent<Text>().text = "Vidas: " + PlayerPrefs.GetInt("Vidas", 0);
 }
コード例 #3
0
ファイル: Obstacle.cs プロジェクト: MikoCode/CaveRide
    public void OnTriggerEnter2D(Collider2D collision)
    {
        // Ending the game when player touches obstacle. Possible only if shield and boost powerups are disabled.

        if (collision.gameObject.CompareTag("Player") && playerPow.isProtected == false && playerCon.isBoosted == false && isBroken == false && playerCon.isShooted == false)
        {
            audioSource.PlayOneShot(clip);
            Destroy(particles);
            playerCon.isShooted        = true;
            mainCam.isShaking          = true;
            sprite.enabled             = false;
            playerCon.animator.enabled = false;
            bc.enabled = false;
            player.transform.position = new Vector2(player.transform.position.x - 2, player.transform.position.y); // moving player left a little bit,to avoid second collision,just in case collision would not work.

            Instantiate(particlehit, gameObject.transform.position, Quaternion.identity);

            if (gM.deathsCounter == 0)  // this happens if player dies for the first time. Player have an ability to revive himself.


            {
                if (playerCon.distance > PlayerPrefs.GetFloat("Highscore") - 301 && playerCon.distance < PlayerPrefs.GetFloat("Highscore"))

                {
                    gM.endScore.text = " Only " + (PlayerPrefs.GetFloat("Highscore") - playerCon.distance) + "m left to a new Highscore! ";
                    gM.endScore.gameObject.SetActive(true);
                }
                else
                {
                    gM.endScore.text = "Keep it up !";
                    gM.endScore.gameObject.SetActive(true);
                }



                gM.totalCoins      = PlayerPrefs.GetInt("TotalCoins", 0);
                gM.reviveText.text = "  Revive \n300";
                gM.lastLive        = true;
                StartCoroutine("reviveQuestion");
            }

            else if (gM.deathsCounter == 1) // after player dies second time, this happens.

            {
                gM.deathsCounter++;
                playerCon.speed /= 10;
                gM.restartButton.gameObject.SetActive(true);
                gM.blackScreen.gameObject.SetActive(true);
                gM.endScore.gameObject.SetActive(true);
                gM.coinImage.gameObject.SetActive(false);
                gM.scoreText.gameObject.SetActive(false);
                gM.coinsText.gameObject.SetActive(false);
                gM.pauseButton.gameObject.SetActive(false);


                if (playerCon.distance < PlayerPrefs.GetFloat("Highscore"))
                {
                    gM.endScore.text = "You rode " + playerCon.distance + "m!";
                }
                else if (playerCon.distance > PlayerPrefs.GetFloat("Highscore"))
                {
                    gM.endScore.text = "New Highscore! " + playerCon.distance;
                }

                playerCon.isAlive = false;
                playerCon.enabled = false;
                playerCon.particleSparks.enableEmission = false;
                playerCon.rb.gravityScale = 1;
            }
        }

        //this happens if player with turbo collides with obstacle
        else if (collision.gameObject.CompareTag("Player") && playerPow.isProtected == false && playerCon.isBoosted == true && isBroken == false)
        {
            sprite.enabled = false;
            bc.enabled     = false;
            audioSource.PlayOneShot(clip);
            Instantiate(smallHit, gameObject.transform.position, Quaternion.identity);
            Destroy(particles);
            Destroy(gameObject, 2f);
        }

        // if shield powerup enabled and player touches obstacle, shield disapears. Only possible if player does not have boost power up.
        else if ((collision.gameObject.CompareTag("Player") && playerPow.isProtected == true && playerCon.isBoosted == false && isBroken == false))
        {
            mainCam.isShaking     = true;
            bc.enabled            = false;
            playerPow.isProtected = false;
            sprite.enabled        = false;
            audioSource.PlayOneShot(shieldDestroy);
            Instantiate(breakingShield, gameObject.transform.position, Quaternion.identity);
            Instantiate(smallHit, gameObject.transform.position, Quaternion.identity);
            Destroy(gameObject, 2f);
        }



        // this happens after player collides with broken particle,during wall event.
        if (collision.gameObject.CompareTag("Player") && isBroken == true)
        {
            mainCam.isShaking = true;
            sprite.enabled    = false;
            Instantiate(brokenParticle, gameObject.transform.position, Quaternion.identity);
            audioSource.PlayOneShot(clip, 0.5f);
            Destroy(gameObject, 3);
        }


        // if obstacle collides with an exclamation point, obstacle it destroyed. It has to be done, to make visibility on the line with  an exclamation.
        {
            if (collision.gameObject.tag == ("rocket") && isSingle == true)
            {
                Destroy(gameObject);
            }
        }
    }
コード例 #4
0
ファイル: Obstacle.cs プロジェクト: MikoCode/CaveRide
    IEnumerator reviveQuestion() // after player dies,he has option to revive himself. Depending on the will of the player,game can continue,or end.
    {
        gM.deathsCounter++;
        playerCon.speed  /= 10;
        canDestroy        = true;
        playerCon.isAlive = false;
        playerCon.enabled = false;
        playerCon.particleSparks.enableEmission = false;
        gM.skipButton.gameObject.SetActive(true);
        gM.blackScreen.gameObject.SetActive(true);
        gM.timer.gameObject.SetActive(true);
        gM.reviveButton.gameObject.SetActive(true);
        gM.reviveCoin.gameObject.SetActive(true);
        gM.pauseButton.gameObject.SetActive(false);



        yield return(new WaitForSeconds(4));

        if (gM.isRevived == true) // if player revived himself
        {
            playerCon.particleSparks.enableEmission = true;
            playerCon.isAlive          = true;
            playerCon.enabled          = true;
            playerCon.bc.enabled       = true;
            playerCon.animator.enabled = true;
            gM.isRevived        = false;
            playerCon.isShooted = false;
            gM.reviveTime       = 3;
            playerCon.speed    *= 10;
            gM.pauseButton.gameObject.SetActive(true);
            gM.restartButton.gameObject.SetActive(false);
            gM.timer.gameObject.SetActive(false);
            gM.endScore.gameObject.SetActive(false);
            gM.blackScreen.gameObject.SetActive(false);
            gM.reviveButton.gameObject.SetActive(false);
            gM.reviveCoin.gameObject.SetActive(false);
            gM.skipButton.gameObject.SetActive(false);
            spawner.isSpawning = true;
            audioSource.PlayOneShot(revive, 0.6f);
        }
        else // if player didnt use revive button
        {
            if (playerCon.distance < PlayerPrefs.GetFloat("Highscore"))
            {
                gM.endScore.text = "You rode: " + playerCon.distance + "m!";
            }
            else if (playerCon.distance > PlayerPrefs.GetFloat("Highscore"))
            {
                gM.endScore.text = "New Highscore! :" + playerCon.distance;
            }
            playerCon.rb.gravityScale = 1;
            gM.lastLive = true;
            gM.restartButton.gameObject.SetActive(true);
            gM.endScore.gameObject.SetActive(true);
            gM.scoreText.gameObject.SetActive(false);
            gM.coinImage.gameObject.SetActive(false);
            gM.coinsText.gameObject.SetActive(false);
            gM.reviveButton.gameObject.SetActive(false);
            gM.pauseButton.gameObject.SetActive(false);

            audioSource.PlayOneShot(death, 0.5f);
        }
    }
コード例 #5
0
ファイル: GameOverC.cs プロジェクト: wanachengwang/zegdemo
    void  LoadData()
    {
        oldPlayer = GameObject.FindWithTag("Player");
        if (oldPlayer)
        {
            Destroy(gameObject);
        }
        else
        {
            lastPosition.x = PlayerPrefs.GetFloat("PlayerX");
            lastPosition.y = PlayerPrefs.GetFloat("PlayerY");
            lastPosition.z = PlayerPrefs.GetFloat("PlayerZ");
            GameObject respawn = Instantiate(player, lastPosition, transform.rotation) as GameObject;
            respawn.GetComponent <StatusC>().level     = PlayerPrefs.GetInt("PlayerLevel");
            respawn.GetComponent <StatusC>().atk       = PlayerPrefs.GetInt("PlayerATK");
            respawn.GetComponent <StatusC>().def       = PlayerPrefs.GetInt("PlayerDEF");
            respawn.GetComponent <StatusC>().matk      = PlayerPrefs.GetInt("PlayerMATK");
            respawn.GetComponent <StatusC>().mdef      = PlayerPrefs.GetInt("PlayerMDEF");
            respawn.GetComponent <StatusC>().mdef      = PlayerPrefs.GetInt("PlayerMDEF");
            respawn.GetComponent <StatusC>().exp       = PlayerPrefs.GetInt("PlayerEXP");
            respawn.GetComponent <StatusC>().maxExp    = PlayerPrefs.GetInt("PlayerMaxEXP");
            respawn.GetComponent <StatusC>().maxHealth = PlayerPrefs.GetInt("PlayerMaxHP");
            //respawn.GetComponent<StatusC>().health = PlayerPrefs.GetInt("PlayerHP");
            respawn.GetComponent <StatusC>().health      = PlayerPrefs.GetInt("PlayerMaxHP");
            respawn.GetComponent <StatusC>().maxMana     = PlayerPrefs.GetInt("PlayerMaxMP");
            respawn.GetComponent <StatusC>().mana        = PlayerPrefs.GetInt("PlayerMaxMP");
            respawn.GetComponent <StatusC>().statusPoint = PlayerPrefs.GetInt("PlayerSTP");
            mainCam = GameObject.FindWithTag("MainCamera").transform;
            mainCam.GetComponent <ARPGcameraC>().target = respawn.transform;
            //-------------------------------
            respawn.GetComponent <InventoryC>().cash = PlayerPrefs.GetInt("Cash");
            int itemSize = player.GetComponent <InventoryC>().itemSlot.Length;
            int a        = 0;
            if (itemSize > 0)
            {
                while (a < itemSize)
                {
                    respawn.GetComponent <InventoryC>().itemSlot[a]     = PlayerPrefs.GetInt("Item" + a.ToString());
                    respawn.GetComponent <InventoryC>().itemQuantity[a] = PlayerPrefs.GetInt("ItemQty" + a.ToString());
                    //-------
                    a++;
                }
            }

            int equipSize = player.GetComponent <InventoryC>().equipment.Length;
            a = 0;
            if (equipSize > 0)
            {
                while (a < equipSize)
                {
                    respawn.GetComponent <InventoryC>().equipment[a] = PlayerPrefs.GetInt("Equipm" + a.ToString());
                    a++;
                }
            }
            respawn.GetComponent <InventoryC>().weaponEquip = 0;
            respawn.GetComponent <InventoryC>().armorEquip  = PlayerPrefs.GetInt("ArmoEquip");
            if (PlayerPrefs.GetInt("WeaEquip") == 0)
            {
                respawn.GetComponent <InventoryC>().RemoveWeaponMesh();
            }
            else
            {
                respawn.GetComponent <InventoryC>().EquipItem(PlayerPrefs.GetInt("WeaEquip"), respawn.GetComponent <InventoryC>().equipment.Length + 5);
            }
            //----------------------------------
            Screen.lockCursor = true;
            //--------------Set Target to Monster---------------
            GameObject[] mon;
            mon = GameObject.FindGameObjectsWithTag("Enemy");
            foreach (GameObject mo in mon)
            {
                if (mo)
                {
                    mo.GetComponent <AIsetC>().followTarget = respawn.transform;
                }
            }
            //---------------Set Target to Minimap--------------
            GameObject minimap = GameObject.FindWithTag("Minimap");
            if (minimap)
            {
                GameObject mapcam = minimap.GetComponent <MinimapOnOffC>().minimapCam;
                mapcam.GetComponent <MinimapCameraC>().target = respawn.transform;
            }

            //Load Quest
            respawn.GetComponent <QuestStatC>().questProgress = new int[PlayerPrefs.GetInt("QuestSize")];
            int questSize = respawn.GetComponent <QuestStatC>().questProgress.Length;
            a = 0;
            if (questSize > 0)
            {
                while (a < questSize)
                {
                    respawn.GetComponent <QuestStatC>().questProgress[a] = PlayerPrefs.GetInt("Questp" + a.ToString());
                    a++;
                }
            }

            respawn.GetComponent <QuestStatC>().questSlot = new int[PlayerPrefs.GetInt("QuestSlotSize")];
            int questSlotSize = respawn.GetComponent <QuestStatC>().questSlot.Length;
            a = 0;
            if (questSlotSize > 0)
            {
                while (a < questSlotSize)
                {
                    respawn.GetComponent <QuestStatC>().questSlot[a] = PlayerPrefs.GetInt("Questslot" + a.ToString());
                    a++;
                }
            }
            //Load Skill Slot
            a = 0;
            while (a <= 2)
            {
                respawn.GetComponent <SkillWindowC>().skill[a] = PlayerPrefs.GetInt("Skill" + a.ToString());
                a++;
            }
            respawn.GetComponent <SkillWindowC>().AssignAllSkill();

            Destroy(gameObject);
        }
    }
コード例 #6
0
    public static void SaveGame(this Save save, string path)
    {
        var data = JsonUtility.ToJson(save);

        PlayerPrefs.SetString(path, data);
    }
コード例 #7
0
ファイル: Health.cs プロジェクト: aysunkus/Template
 public void GetHealthVal()
 {
     health = PlayerPrefs.GetInt("Health", 3);
 }
コード例 #8
0
ファイル: Health.cs プロジェクト: aysunkus/Template
 public void SaveHealth()
 {
     PlayerPrefs.SetInt("Health", health);
 }
コード例 #9
0
ファイル: pannel3.cs プロジェクト: lokeshkumar1996/lumigo
    void Start()
    { 
      //PlayerPrefs.SetInt("leveldone",40);
      pannelname = gameObject.name;
      pannel = string.Concat(pannelname[5], pannelname[6]);
      pannelint = int.Parse(pannel);
       
      
      //levelcheck = (PlayerPrefs.GetInt("leveldone") + 1);
      levelcheck = AudioManager.instance.leveldone + 1;

      if(levelcheck / 8 >= pannelint)
      {
        
         for(int i=0; i< 8; i++)
        {
        string star;
        star =(((pannelint - 1)  * 8) + i+1).ToString("0");
        
       // Debug.Log(PlayerPrefs.GetInt(star));
        
        this.transform.GetChild(i).gameObject.GetComponent<Button>().interactable = true;
        this.transform.GetChild(i).gameObject.transform.GetChild(0).gameObject.SetActive(true);
        
        //Debug.Log(levelbutton[i].name);
          if(PlayerPrefs.GetInt(star) == 3)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(4).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(5).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 2)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(2).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(3).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 1)
          { 
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          }  
          }
      }
      else if( levelcheck > 8 * (pannelint -1) && levelcheck < 8 * pannelint )
      {

      level = levelcheck % 8;

      if (level == 0)
      level = 8;
       //GameObject.Find("1 (9)").GetComponent<Button>().interactable = true;

      //PlayerPrefs.SetInt("1",3);
     //PlayerPrefs.SetInt("2",2);
      //PlayerPrefs.SetInt("3",3);
      //Debug.Log("1 " + PlayerPrefs.GetInt("1"));
      //Debug.Log("2 " + PlayerPrefs.GetInt("2"));
      //sDebug.Log("3 " + PlayerPrefs.GetInt("3"));


      //Debug.Log(level );  
     
      //levelbutton[0].GetComponent<Button>().interactable = true;
 
       for(int i=0; i< level; i++)
      {
        string star;
        star =(((pannelint - 1)  * 8) + i+1).ToString("0");
       // Debug.Log(PlayerPrefs.GetInt(star));
        
        this.transform.GetChild(i).gameObject.GetComponent<Button>().interactable = true;
        this.transform.GetChild(i).gameObject.transform.GetChild(0).gameObject.SetActive(true);
        //Debug.Log(levelbutton[i].name);
        
          if(PlayerPrefs.GetInt(star) == 3)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(4).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(5).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 2)
          {
          this.transform.GetChild(i).gameObject.transform.GetChild(2).gameObject.SetActive(true);
          this.transform.GetChild(i).gameObject.transform.GetChild(3).gameObject.SetActive(true);
          }
          if(PlayerPrefs.GetInt(star) == 1)
          { 
          this.transform.GetChild(i).gameObject.transform.GetChild(1).gameObject.SetActive(true);
          }  
          
      }
     }
    }