コード例 #1
0
ファイル: Spike.cs プロジェクト: Michael1249/TimeGun
 // Start is called before the first frame update
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         player = GameObject.FindWithTag("Player").GetComponent <PlayerPl>();
         FindObjectOfType <SoundsManager>().Play("Trap");
         player.dead();
     }
 }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //FindObjectOfType<SoundsManager>().Play("Saw");
        base.Start();
        player = GameObject.FindWithTag("Player").GetComponent <PlayerPl>();
        body   = GetComponent <Rigidbody2D>();
        body.freezeRotation = true;

        if (body.velocity.magnitude == 0)
        {
            body.velocity = default_vector;
        }
        set_velocity();
    }
コード例 #3
0
ファイル: Trigger.cs プロジェクト: Michael1249/TimeGun
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindWithTag("Player").GetComponent <PlayerPl>();
 }