public void Jump() { if (mPlayerPhysics.mGrounded) { mPlayerPhysics.ApplyImpulse(mJumpVector); mPlayerPhysics.mGrounded = false; } }
public void Jump() { if (mPlayerPhysics.mGrounded) { mPlayerPhysics.ApplyImpulse(mJumpVector); mPlayerPhysics.mGrounded = false; } }