private void ExpandWarehouse() { App app = UnityEngine.Object.FindObjectOfType <App>(); int playerIndex = app.GetHumanIndex(); Nation player = State.getNations()[playerIndex]; PlayerPayer.payWarehouseExpansion(player); uiUpdater.updateUI(); }
private void expandWarehouse() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; PlayerPayer.payWarehouseExpansion(player); storageCapacity.text = player.GetCurrentWarehouseCapacity().ToString(); if (player.getNumberGood(MyEnum.Goods.lumber) < 1 || player.getAP() < 1) { expand.interactable = false; } storageCapacity.text = player.numberOfResourcesAndGoods().ToString() + "/" + player.GetCurrentWarehouseCapacity().ToString(); }