コード例 #1
0
    //Check to see if input for crouching was pressed
    void HandleCrouch()
    {
        if (Input.GetButtonDown("Crouch"))
        {
            switch (pawn.isCrouching)
            {
            case true:
                pawn.isCrouching = false;
                pawn.CheckCrouch(transform.position);
                break;

            case false:
                pawn.isCrouching = true;
                pawn.CheckCrouch(transform.position);
                break;
            }
            Debug.Log(pawn.isCrouching);
        }
    }