public void OnEndEdit_AssignName() { //Debug.Log("Name Edited!..."); GameObject obj = EventSystem.current.currentSelectedGameObject; //Debug.Log(obj.name.ToString()); PlayerPanelLogic logic = obj.GetComponentInParent <PlayerPanelLogic>(); logic.AssignName(); }
public void OnClick_ToggleBot() { //Debug.Log("ToggleBot Button Pressed..."); GameObject obj = EventSystem.current.currentSelectedGameObject; //Debug.Log(obj.name.ToString()); PlayerPanelLogic logic = obj.GetComponentInParent <PlayerPanelLogic>(); logic.ToggleBot(); }
public void OnClick_ToggleColor( ) { //Debug.Log("ToggleColor Button Pressed..."); GameObject obj = EventSystem.current.currentSelectedGameObject; //Debug.Log(obj.name.ToString()); PlayerPanelLogic logic = obj.GetComponentInParent <PlayerPanelLogic>(); availableColors.Add(logic.GetColor()); logic.ChangeColor((PieceColor)availableColors[0]); availableColors.Remove(availableColors[0]); }
public void OnClick_ToggleTeam() { //Debug.Log("ToggleTeam Button Pressed..."); GameObject obj = EventSystem.current.currentSelectedGameObject; //Debug.Log(obj.name.ToString()); PlayerPanelLogic logic = obj.GetComponentInParent <PlayerPanelLogic>(); if (availableTeams.Contains(logic.GetTeam() + 1)) { logic.ChangeTeam((Teams)availableTeams[availableTeams.IndexOf(logic.GetTeam() + 1)]); } else { logic.ChangeTeam((Teams)availableTeams[0]); } }