// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Q)) { PlayerNetworkManager.getInstance().SendObjectEvent( new ObjectMessage("Open", "DoorA")); } if (Input.GetKeyUp(KeyCode.E)) { PlayerNetworkManager.getInstance().SendObjectEvent( new ObjectMessage("SpawnItem", "Key", PlayerNetworkManager.getInstance().CoopPlayerID, "RoomA", "3")); } }
public void ReadyUpButton() { Text buttonText = UIButton.GetComponentInChildren <Text>(); if (PlayerNetworkManager.getInstance().PlayerNetworkID == -1) { PlayerNetworkManager.getInstance().SetAsReady(); buttonText.text = "Ready"; } else { PlayerNetworkManager.getInstance().SetAsNotReady(); buttonText.text = "Not Ready"; } }