コード例 #1
0
    public void Register(PlayerName player_name)
    {
        if (player_name.gameObject == Game.Instance.GetPlayerAvatar())
        {
            return;
        }

        var widget = GameObject.Instantiate(m_name_widget_prefab);

        widget.GetComponent <RectTransform>().SetParent(m_name_widget_prefab.transform.parent);
        widget.transform.localPosition = new Vector3(0, m_name_height, 0);
        widget.transform.localRotation = Quaternion.identity;
        widget.transform.localScale    = Vector3.one;
        widget.m_owner     = player_name.GetComponent <Photon.Pun.PhotonView>().Owner;
        widget.m_text.text = widget.m_owner.NickName;
        widget.gameObject.SetActive(true);
        m_player_names[player_name] = widget;
    }
コード例 #2
0
 public void DrawUI()
 {
     PlayerName.GetComponent <Text>().text = Player.Name;
     PlayerState.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = Player.NowHP.ToString();
     PlayerState.transform.GetChild(0).GetChild(1).GetComponent <Text>().text = "/ " + Player.MaxHP.ToString();
     EnemyInfo.transform.GetChild(0).GetChild(0).GetComponent <Text>().text   = Boss.Name;
     EnemyInfo.transform.GetChild(1).GetChild(0).GetComponent <Text>().text   = StageManager.Get().GetNow().type_str;
     EnemyState.transform.GetChild(0).GetChild(0).GetComponent <Text>().text  = Boss.NowHP.ToString();
     EnemyState.transform.GetChild(0).GetChild(1).GetComponent <Text>().text  = "/ " + Boss.MaxHP.ToString();
     if (IsGameOver)
     {
         gameOverWin.SetActive(true);
     }
     else
     {
         gameOverWin.SetActive(false);
     }
 }