コード例 #1
0
    //Bıçaklı askerin sprite rendererı



    void Start()
    {
        code = GameObject.FindGameObjectWithTag("RifleSoldier");
        //RifleSoldier etiketli oyun objesini kod ile eşleştirmek
        Sh = code.GetComponent <Shooting>();

        moveCode = GameObject.FindGameObjectWithTag("RifleSoldier");

        pm    = moveCode.GetComponent <PlayerMovement_>();
        Enemy = GameObject.FindGameObjectWithTag("Teror");
        Se    = Enemy.GetComponent <ShootingEnemy>();



        //Shooting scriptimizdeki kodu eşleştiriyoruz
        rifle_sol = GameObject.FindGameObjectWithTag("RifleSoldier");
        //RifleSoldier etiketli oyun objesini rile_sol'a atıyourz
        knife_sol_render = GameObject.FindGameObjectWithTag("KnifeSoldier");
        //Tagi knife soldier olan nesnenin özelliklerini atadık
        // knife_sol_sr = knife_sol_render.GetComponent<SpriteRenderer>();
        //Bos bir rendera knife soldierın renderinin özelliklerini atadık
        //atamaları yapıyoruz amk biliyoruz zaten uğraştırıyorsunuz
        knife_pc_ob = GameObject.FindGameObjectWithTag("KnifeSoldier");
        // knife_pc = knife_pc_ob.GetComponent<PolygonCollider2D>();
    }
コード例 #2
0
 private void Start()
 {
     Rf      = GameObject.FindGameObjectWithTag("RifleSoldier");
     pm      = Rf.GetComponent <PlayerMovement_>();
     HealthS = GameObject.Find("HealthSystem");
     Hs      = HealthS.GetComponent <HealthSystem>();
 }
コード例 #3
0
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("RifleSoldier");
     Pm     = Player.GetComponent <PlayerMovement_>();
     Enemy  = GameObject.FindGameObjectWithTag("Teror");
     Se     = Enemy.GetComponent <ShootingEnemy>();
     MedKit = GameObject.FindGameObjectWithTag("Med");
     Mk     = MedKit.GetComponent <MedKit>();
 }