public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var data = new PlayerMovementSpeed { Speed = speed }; dstManager.AddComponentData(entity, data); }
void Awake() { RB = GetComponent <Rigidbody>(); this.MovementSpeed = 15f; this.RotationSpeed = 2.5f;; this.Direction = Vector3.zero; this.MovementState = PlayerMovementSpeed.Run; }