コード例 #1
0
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    {
        var data = new PlayerMovementSpeed {
            Speed = speed
        };

        dstManager.AddComponentData(entity, data);
    }
コード例 #2
0
 void Awake()
 {
     RB = GetComponent <Rigidbody>();
     this.MovementSpeed = 15f;
     this.RotationSpeed = 2.5f;;
     this.Direction     = Vector3.zero;
     this.MovementState = PlayerMovementSpeed.Run;
 }