private void Start() { refPlayerMovement = GetComponent <PlayerMovementNew>(); refPlayerCollision = GetComponent <PlayerCollisionNew>(); refPlayerAudio = GetComponent <PlayerAudioNew>(); refPlayerVisuals = GetComponent <PlayerVisualsNew>(); rb = GetComponent <Rigidbody2D>(); refGameManager = FindObjectOfType <UtilityGameManager>(); }
void Awake() { playerMovement = GameObject.FindWithTag("Player").GetComponent <PlayerMovementNew>(); }