/// <summary> /// Wraps all Input. /// </summary> private void PlayerInput() { if (!m_playerMovementModel.PhotonView.IsMine || UiSelection.Instance.HasFocus) { return; } Movement(); UseBoots(); Shoot(); Reload(); m_playerMovementModel.Aim(); m_playerMovementModel.Facing(); m_playerMovementModel.HandleShoulderRotation(); }