// Start is called before the first frame update void Start() { healthController = GetComponent <HealthController>(); healthController.SetMaxVit(maxVit); healthController.SetMaxShield(startingShield); healthController.SetAttack(attack); healthController.LoadCombatInformation(colorTag); //Must go after SetMaxVit moveController = GetComponent <PlayerMoveController>(); moveController.SetPlayerController(this); }