private void Construct(PlayerMountHandler mountHandler, DialogueManager dialogue, ToastMessage toast, InventoryUI inventory) { playerMountHandler = mountHandler; dialogueManager = dialogue; toastMessage = toast; inventoryUI = inventory; }
private void Construct(PlayerCollectibleHandler collectibleController, PlayerMountHandler mountController, InventoryHandler inv, PlayerHUD HUD, ToastMessage message) { playerCollectibleController = collectibleController; playerMountController = mountController; inventory = inv; playerHUD = HUD; toastMessage = message; }
private void Construct(PlayerMountHandler mountController) { playerMountController = mountController; }