コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (!canControl)
        {
            return;
        }

        // Handle input communication with the motor. Since this is a side scrolling platformer, we do not want
        // any vertical movement. So only set the x.
        Vector2 moveDir = new Vector2();

        moveDir.x         = Input.GetAxis(PC2D.Input.HORIZONTAL);
        motor.movementDir = moveDir;

        // Jump?
        if (Input.GetButtonDown(PC2D.Input.JUMP))
        {
            motor.Jump();
        }

        if (Input.GetButton(PC2D.Input.JUMP))
        {
            // Held down?
            motor.JumpHeld();
        }

        if (Input.GetButtonDown(PC2D.Input.DASH))
        {
            motor.Dash();
        }
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (!canControl)
        {
            return;
        }

        if (Input.GetButtonDown(PC2D.Input.DASH))
        {
            motor.Dash(lastHeading);
        }
        else
        {
            Vector2 moveDir = new Vector2();
            moveDir.x = Input.GetAxisRaw(PC2D.Input.HORIZONTAL);
            moveDir.y = Input.GetAxisRaw(PC2D.Input.VERTICAL);

            if (Mathf.Abs(moveDir.x) < PC2D.Globals.INPUT_THRESHOLD)
            {
                moveDir.x = 0;
            }

            if (Mathf.Abs(moveDir.y) < PC2D.Globals.INPUT_THRESHOLD)
            {
                moveDir.y = 0;
            }

            // If not zero then normalize.

            if (moveDir != Vector2.zero)
            {
                moveDir.Normalize();
                lastHeading = moveDir;
            }

            motor.movementDir = moveDir;
        }
    }