void Rotating() { if (!playerMotion.CanMoveState()) { return; } Vector3 relativePos = playerCS.attackTarget.transform.position - playerCS.transform.position; if (relativePos != Vector3.zero) { playerCS.transform.forward = relativePos; playerCS.transform.localEulerAngles = new Vector3(0, playerCS.transform.localEulerAngles.y, 0); } }
private void RotatePlayer() { if (CharacterManager.playerCS == null || CharacterManager.playerCS.isDie) { return; } PlayerMotion pm = CharacterManager.playerCS.pm; if (!pm.CanMoveState()) { return; } //向量v围绕y轴旋转cameraAngle.y度 Vector3 q = Quaternion.Euler(0, 0, 0) * v; Quaternion qq = Quaternion.LookRotation(q); Transform playerTrans = CharacterManager.player.transform; playerTrans.rotation = Quaternion.Lerp(playerTrans.rotation, qq, Time.deltaTime * 100); ClientSendDataMgr.GetSingle().GetWalkSend().SendSelfPos(); }