コード例 #1
0
 /**
  * Boosts the player forward!
  */
 public void Boost(float power)
 {
     GetComponent <FMODUnity.StudioEventEmitter>().Play();       // re add once sound done
     playerAnimator.Push();
     chairRigidbody.AddRelativeForce(new Vector3(0.0f, 0.0f, power));
 }