/** * Boosts the player forward! */ public void Boost(float power) { GetComponent <FMODUnity.StudioEventEmitter>().Play(); // re add once sound done playerAnimator.Push(); chairRigidbody.AddRelativeForce(new Vector3(0.0f, 0.0f, power)); }
/** * Boosts the player forward! */ public void Boost(float power) { GetComponent <FMODUnity.StudioEventEmitter>().Play(); // re add once sound done playerAnimator.Push(); chairRigidbody.AddRelativeForce(new Vector3(0.0f, 0.0f, power)); }